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Some Entities only make sense when implemented as multiple Entities. Some system will need to put into place to enable this. This could be done a few ways.
A Meta-Entity object, designed to store multiple Entities. Most straightforward but the least flexible.
Add a container that permits the storage of Entities to the Entity class. More flexible, allows a lot of recursion, but adds memory footprint to Entities that don't use this feature.
Add a SubEntityComponent. Adds a pointer indirection, and updating of transforms could get messy in the sub-entity isn't aware it's attached, but resolves the issues of the other two systems.
Option 3 is the most likely to be chosen at the time of this writing.
Some Entities only make sense when implemented as multiple Entities. Some system will need to put into place to enable this. This could be done a few ways.
Option 3 is the most likely to be chosen at the time of this writing.
This is 9. on #134 .
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