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With the addition of non-transformable components, and the general rounding out of the system as a whole it will be possible and encouraged to make components are all granularities, based on the needs of a game.
A few basic components are envisioned to cover some common use cases(More could and should be added):
TimeToLiveComponent
SubEntityComponent(outlined in #162)
Additionally, the issue arises regarding where these will be stored/managed. The consolidated WorldObject/WorldEntity manager perhaps.
With the addition of non-transformable components, and the general rounding out of the system as a whole it will be possible and encouraged to make components are all granularities, based on the needs of a game.
A few basic components are envisioned to cover some common use cases(More could and should be added):
TimeToLiveComponent
SubEntityComponent(outlined in #162)
Additionally, the issue arises regarding where these will be stored/managed. The consolidated WorldObject/WorldEntity manager perhaps.
This is 10. on #134 .
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