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Added map generation options
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Also redid some of the code
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Bilka2 committed Sep 25, 2018
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35 changes: 4 additions & 31 deletions README.md
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# ChangeMapSettings

Allows you to change your map settings at any time you want.
Allows you to change your map and map generation settings at any time you want. Note that map generation changes only apply to new chunks.

## Settings that can be changed:

General:

* Peaceful mode enabled/disabled

Pollution:

* Enabled/Disabled
* Diffusion ratio in percent -> The amount of pollution diffused into neighboring chunks per second.
* Dissipation rate -> Controls how fast pollution dissipates naturally.
* Minimum to damage trees -> Any pollution above this amount starts to damage trees.
* Absorbed per damaged tree -> The amount of pollution absorbed by a tree when it is damaged by pollution.

Evolution:

* Enabled/Disabled
* Evolution -> Current enemy evolution (factor)
* Time factor -> Controls how fast evolution increases over time.
* Destroy factor -> Controls how fast evolution increases due to destroying enemy spawners.
* Pollution factor -> Controls how fast evolution increases due to producing pollution.

Enemy expansion:
## Changelog:

* Enabled/Disabled
* Maximum expansion distance -> The maximum distance enemies will look to expand from other enemy bases.
* Minimum group size -> The minimum size of an enemy expansion party modified by the current evolution level.
* Maximum group size -> The maximum size of an enemy expansion party modified by the current evolution level.
* Minimum cooldown in minutes -> The minimum time between enemy expansions being sent out.
* Maximum cooldown in minutes -> The maximum time between enemy expansions being sent out.
2.1.0

## Changelog:
* Added map generation options

2.0.0

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