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update #2530
update #2530
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The changes introduce good performance optimizations through batching and throttling. However, the hardcoded timing values (debounce/throttle intervals and batch sizes) should be made configurable to allow tuning for different environments. Consider adding error handling for entity updates and documenting the rationale behind the chosen timing values. The removal of 's0_eternum-MapExplored' from event sync should be verified to ensure it won't cause issues.
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setEntities(entityBatch, components, logging); | ||
entityBatch = {}; // Clear the batch after applying | ||
} | ||
}, 1000); // Increased debounce time to 1 second for larger batches |
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Consider making the debounce time configurable via a parameter rather than hardcoding 1000ms. This would allow tuning for different environments and use cases.
}, 1000); // Increased debounce time to 1 second for larger batches | |
}, debounceTime); // Configurable debounce time with default 1000ms |
if (logging) console.log("Entity updated", fetchedEntities); | ||
entityBatch[fetchedEntities] = data; | ||
debouncedSetEntities(); | ||
}); | ||
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// Handle event message updates |
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Consider adding error handling for the entity update callback to prevent silent failures and ensure entityBatch remains in a valid state.
if (logging) console.log("Entity updated", fetchedEntities); | |
entityBatch[fetchedEntities] = data; | |
debouncedSetEntities(); | |
}); | |
// Handle event message updates | |
try { | |
if (logging) console.log("Entity updated", fetchedEntities); | |
entityBatch[fetchedEntities] = data; | |
debouncedSetEntities(); | |
} catch (error) { | |
console.error("Error handling entity update:", error); | |
// Ensure entityBatch stays valid by not applying failed update | |
delete entityBatch[fetchedEntities]; | |
} | |
}); | |
// Handle event message updates |
@@ -501,7 +501,7 @@ export default class WorldmapScene extends HexagonScene { | |||
this.interactiveHexManager.clearHexes(); | |||
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let currentIndex = 0; | |||
const batchSize = 25; | |||
const batchSize = 50; |
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Consider making the batchSize configurable based on client capabilities or as a constructor parameter. The optimal batch size may vary across different devices and browsers.
const batchSize = 50; | |
const batchSize = this.batchSize; |
@@ -832,7 +832,7 @@ | |||
this.highlightHexManager.highlightHexes([]); | |||
} | |||
} | |||
} | |||
}, 1000); |
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Consider making the throttle time configurable rather than hardcoding 1000ms. Different environments may benefit from different throttle intervals.
}, 1000); | |
}, this.throttleTime || 1000); |
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