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Fix laggy social search #2460

Merged
merged 1 commit into from
Dec 12, 2024
Merged

Fix laggy social search #2460

merged 1 commit into from
Dec 12, 2024

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bob0005
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@bob0005 bob0005 commented Dec 12, 2024

Summary by CodeRabbit

  • New Features

    • Enhanced player search functionality with improved filtering logic.
    • Added a new button for initiating searches.
    • Introduced keyboard interaction for search with the Enter key.
  • Bug Fixes

    • Restructured state management for search input to improve clarity and efficiency.
  • Style

    • Adjusted layout using flexbox for better alignment of search components.

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coderabbitai bot commented Dec 12, 2024

Walkthrough

The changes in the PlayersPanel.tsx component involve updates to the state management and search functionality. A new Button component is imported, and the state variables have been modified to include inputValue and searchTerm. The filtering logic now checks the searchTerm for empty values and matches against player attributes. New methods, handleSearch and handleKeyDown, are introduced to manage search input and trigger searches via the Enter key. The layout has been adjusted for better alignment using flexbox.

Changes

File Path Change Summary
client/src/ui/components/worldmap/players/PlayersPanel.tsx - Added Button component import.
- Updated state management: replaced searchInput with inputValue and added searchTerm.
- Restructured filtering logic for players based on searchTerm.
- Introduced handleSearch and handleKeyDown methods.
- Modified rendering of the search input and adjusted layout using flexbox.

Poem

In the world of players, a search we now wield,
With buttons and inputs, our quest is revealed.
Type in your term, press Enter with glee,
The players will gather, as quick as can be!
A flexbox of joy, alignment so neat,
In this wondrous panel, our search is complete! 🐇✨


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (3)
client/src/ui/components/worldmap/players/PlayersPanel.tsx (3)

76-88: Consider these performance and safety improvements

While the filtering logic is correct, there are a few optimizations that could be made:

  1. Cache the lowercase search term to avoid multiple transformations
  2. Use optional chaining for safer structure filtering
  const filteredPlayers = useMemo(() => {
    const term = searchTerm.toLowerCase();
    return searchTerm === ""
      ? playersWithStructures
      : playersWithStructures.filter((player) => {
          const nameMatch = player.name.toLowerCase().includes(term);
          if (nameMatch) return true;

          const addressMatch = toHexString(player.address).toLowerCase().includes(term);
          if (addressMatch) return true;

-         return player.structures.some((structure) => structure && structure.toLowerCase().includes(term));
+         return player.structures.some((structure) => structure?.toLowerCase()?.includes(term) ?? false);
        });
  }, [playersWithStructures, searchTerm]);
🧰 Tools
🪛 Biome (1.9.4)

[error] 86-86: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)


108-116: Consider adding these UX improvements

The search handlers work well but could benefit from some common UX patterns:

  1. Trim whitespace from search input
  2. Add minimum length validation (e.g., 2 characters)
  3. Add debouncing to prevent rapid-fire searches
+ import { debounce } from 'lodash';  // Add to imports

  const handleSearch = () => {
+   const trimmedValue = inputValue.trim();
+   if (trimmedValue.length < 2) return;
    setSearchTerm(inputValue);
  };

+ const debouncedSearch = debounce(handleSearch, 300);

  const handleKeyDown = (e: KeyboardEvent<HTMLInputElement>) => {
    if (e.key === "Enter") {
-     handleSearch();
+     debouncedSearch();
    }
  };

120-129: Add accessibility improvements to search UI

Consider enhancing the search interface with these accessibility features:

  1. Add appropriate ARIA labels
  2. Show loading state during search
  <div className="flex gap-2 mb-4">
    <TextInput
      placeholder="Search players/realms/structures..."
+     aria-label="Search players, realms, and structures"
      onChange={(value) => setInputValue(value)}
      onKeyDown={handleKeyDown}
      className="flex-1"
    />
-   <Button onClick={handleSearch} variant="primary">
+   <Button 
+     onClick={handleSearch} 
+     variant="primary"
+     aria-label="Perform search"
+     disabled={isLoading}
+   >
-     Search
+     {isLoading ? 'Searching...' : 'Search'}
    </Button>
  </div>
📜 Review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 777ccd1 and e72354d.

📒 Files selected for processing (1)
  • client/src/ui/components/worldmap/players/PlayersPanel.tsx (5 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
client/src/ui/components/worldmap/players/PlayersPanel.tsx

[error] 86-86: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

🔇 Additional comments (1)
client/src/ui/components/worldmap/players/PlayersPanel.tsx (1)

32-33: Great performance optimization!

Separating the input state (inputValue) from the search state (searchTerm) is an excellent way to reduce unnecessary re-renders. This change addresses the laggy search issue by only triggering filtered results when the search is actually performed, rather than on every keystroke.

@ponderingdemocritus ponderingdemocritus merged commit fb1892f into next Dec 12, 2024
8 of 9 checks passed
@ponderingdemocritus ponderingdemocritus deleted the fix/social-search branch December 12, 2024 19:53
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2 participants