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fix(social): get name from address directly #2444
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WalkthroughThe changes in this pull request primarily introduce a new function, Changes
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (2)
client/src/hooks/helpers/useEntities.tsx (1)
280-284
: Consider adding error handling for invalid addressesThe function implementation looks good, but consider adding validation for the input address to prevent potential issues with invalid addresses.
const getAddressName = (address: ContractAddress) => { + if (!address) return undefined; + const addressName = getComponentValue(AddressName, getEntityIdFromKeys([BigInt(address)])); return addressName ? shortString.decodeShortString(addressName.name.toString()) : undefined; };client/src/ui/modules/social/PlayerId.tsx (1)
Line range hint
73-81
: Consider simplifying playerEntityId computationSince
playerEntityId
is now only used for display purposes and not for name retrieval, consider moving this computation closer to where it's used or making it more lightweight.- const playerEntityId = useMemo(() => { - if (!selectedPlayer) return; - - const playerEntityId = getComponentValue( - Owner, - Array.from(runQuery([HasValue(Owner, { address: selectedPlayer })]))[0], - ); - return playerEntityId?.entity_id; - }, [selectedPlayer]); + const playerEntityId = useMemo(() => { + if (!selectedPlayer) return; + return Array.from(runQuery([HasValue(Owner, { address: selectedPlayer })]))[0]; + }, [selectedPlayer]);
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
client/src/hooks/helpers/useEntities.tsx
(2 hunks)client/src/ui/modules/social/PlayerId.tsx
(2 hunks)
🔇 Additional comments (3)
client/src/hooks/helpers/useEntities.tsx (1)
302-302
: LGTM! Return statement updated correctly
The return statement correctly includes the new getAddressName
function while maintaining existing functionality.
client/src/ui/modules/social/PlayerId.tsx (2)
71-71
: LGTM! Clean import of new utility
The import of getAddressName
is well-placed and follows the existing pattern.
86-87
: LGTM! Simplified player name retrieval
The implementation has been improved by directly getting the name from the address, removing unnecessary steps through entity ID. This change aligns with the PR objective and makes the code more maintainable.
Let's verify that this change doesn't break any existing functionality:
✅ Verification successful
LGTM! The change is safe and improves code clarity
The verification shows that the change from using entity ID to directly using address for name retrieval is correct and safe because:
- The
getAddressName
function is the preferred method across the codebase for direct player name lookups, as seen in multiple components (Settings, Leaderboard, CoOwners, etc.). - The removed
playerEntityId
dependency in the name retrieval is still maintained elsewhere in the component where needed (for ID display and structure queries). - The change aligns with other similar implementations in the codebase that use direct address-based name lookups.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for other usages of playerEntityId in relation to name retrieval
# to ensure we haven't missed any cases that might need similar simplification
# Search for patterns where playerEntityId might be used for name retrieval
rg -A 3 "playerEntityId.*name"
# Search for other potential uses of the old pattern
ast-grep --pattern 'getAddressNameFromEntity($id)'
Length of output: 85
Script:
#!/bin/bash
# Let's try a broader search to understand the usage patterns
# Search for any references to playerEntityId
rg "playerEntityId"
# Search for getAddressName usage
rg "getAddressName"
# Search for name-related functions in the codebase
ast-grep --pattern 'function $name($_) {
$$$
}'
# Look for the specific file content to understand the context better
cat "client/src/ui/modules/social/PlayerId.tsx"
Length of output: 13082
Failed to generate code suggestions for PR |
Summary by CodeRabbit
New Features
Bug Fixes
Refactor