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update min army #2423

Merged
merged 3 commits into from
Dec 11, 2024
Merged

update min army #2423

merged 3 commits into from
Dec 11, 2024

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spaghettiOnToast
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@spaghettiOnToast spaghettiOnToast commented Dec 11, 2024

Updated min army size for attack and pillage

Summary by CodeRabbit

  • New Features
    • Updated documentation on military unit mechanics, including new requirements for attacking armies.
    • Expanded details on army creation, movement, and operational limits.
  • Documentation
    • Clarified conditions for engaging in offensive actions and constraints on army movement.

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coderabbitai bot commented Dec 11, 2024

Walkthrough

The changes involve updates to the documentation regarding military units in the game, specifically addressing the mechanics of army movement and engagement. A new requirement mandates that attacking armies must consist of at least 100 troops to initiate attacks and pillaging. The document also clarifies the conditions for creating attacking armies, movement restrictions based on storage and stamina, and the operational limits of armies.

Changes

File Path Change Summary
docs/pages/mechanics/military/units.mdx Updated to include new details on military unit mechanics, including troop requirements for attacks, army creation limits, movement restrictions, and operational constraints.

Possibly related PRs

  • fix battle #2422: This PR introduces a method to ensure that armies have a minimum troop count of 100 before engaging in battles or pillaging, directly relating to the new requirement introduced in the main PR regarding attacking armies.

🐇 In the realm where armies grow,
A hundred troops must now bestow,
To raid and pillage, they must unite,
Exploring lands both day and night.
With stamina and food in check,
Our bunnies march, what the heck! 🥕


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
docs/pages/mechanics/military/units.mdx (1)

67-67: Improve wording conciseness

Consider simplifying the phrase for better readability.

-Armies must have 100 troops in order to attack and pillage
+Armies must have 100 troops to attack and pillage
🧰 Tools
🪛 LanguageTool

[style] ~67-~67: Consider a shorter alternative to avoid wordiness.
Context: ...g Army** - Armies must have 100 troops in order to attack and pillage - Three attacking ar...

(IN_ORDER_TO_PREMIUM)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 54f1955 and e58751c.

📒 Files selected for processing (1)
  • docs/pages/mechanics/military/units.mdx (1 hunks)
🧰 Additional context used
🪛 LanguageTool
docs/pages/mechanics/military/units.mdx

[style] ~67-~67: Consider a shorter alternative to avoid wordiness.
Context: ...g Army** - Armies must have 100 troops in order to attack and pillage - Three attacking ar...

(IN_ORDER_TO_PREMIUM)

🔇 Additional comments (1)
docs/pages/mechanics/military/units.mdx (1)

67-67: Verify minimum army size requirement and add error handling details

The new 100 troops requirement is a significant gameplay mechanic. Consider adding:

  1. The rationale behind choosing 100 as the minimum
  2. What happens when players attempt to attack/pillage with fewer troops
  3. Whether this applies to joining existing battles

Let's verify if this value is referenced elsewhere in the codebase:

🧰 Tools
🪛 LanguageTool

[style] ~67-~67: Consider a shorter alternative to avoid wordiness.
Context: ...g Army** - Armies must have 100 troops in order to attack and pillage - Three attacking ar...

(IN_ORDER_TO_PREMIUM)

@bob0005 bob0005 merged commit 55b459e into BibliothecaDAO:next Dec 11, 2024
11 of 12 checks passed
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2 participants