A mostly reasonable approach to JavaScript
- Types
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Hoisting
- Conditional Expressions & Equality
- Blocks
- Comments
- Whitespace
- Leading Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- Modules
- jQuery
- ES5 Compatibility
- Testing
- Performance
- Resources
- In the Wild
- The JavaScript Style Guide Guide
- Contributors
- License
-
Primitives: When you access a primitive type you work directly on its value
string
number
boolean
null
undefined
var foo = 1; var bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
-
Complex: When you access a complex type you work on a reference to its value
object
array
function
var foo = [1, 2]; var bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9
-
Use the literal syntax for object creation.
// bad var item = new Object(); // good var item = {};
-
Don't use reserved words as keys.
// bad var superman = { class: 'superhero', default: { clark: 'kent' }, private: true }; // good var superman = { cssClass: 'superhero', defaults: { clark: 'kent' }, hidden: true };
-
Use the literal syntax for array creation
// bad var items = new Array(); // good var items = [];
-
If you don't know array length use Array#push.
var someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
-
When you need to copy an array use Array#slice. jsPerf
var len = items.length, itemsCopy = [], i; // bad for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good itemsCopy = Array.prototype.slice.call(items);
-
Use single quotes
''
for strings// bad var name = "Bob Parr"; // good var name = 'Bob Parr'; // bad var fullName = "Bob " + this.lastName; // good var fullName = 'Bob ' + this.lastName;
-
Function expressions:
// anonymous function as event handler $el.on('click', function () { return true; }); // optional name to aid debugging with stack traces $el.on('click', function elClick() { return true; }); // anonymous function as method MyObject.prototype.isTrue = function () { return true; }; // immediately-invoked function expression (IIFE) (function () { console.log('Welcome to the Internet. Please follow me.'); })();
-
Function declarations:
// use a named declaration when appropriate mainly // for internal helper logic and organization function namedFunction() { return true; }
-
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
-
Note: ECMA-262 defines a
block
as a list of statements. A function declartion is not a statement. Read ECMA-262's note on this issue.// bad if (currentUser) { function test() { console.log('Nope.'); } } // good if (currentUser) { var test = function test() { console.log('Yup.'); }; }
-
Never name a parameter
arguments
, this will take precedence over thearguments
object that is given to every function scope.// bad function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }
-
Use dot notation when accessing properties.
var luke = { jedi: true, age: 28 }; // bad var isJedi = luke['jedi']; // good var isJedi = luke.jedi;
-
Use subscript notation
[]
when accessing properties with a variable.var luke = { jedi: true, age: 28 }; function getProp(prop) { return luke[prop]; } var isJedi = getProp('jedi');
-
Always use
var
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.// bad superPower = new SuperPower(); // good var superPower = new SuperPower();
-
Use multiple
var
declarations for multiple variables and declare each variable on a newline. Justification: http://benalman.com/news/2012/05/multiple-var-statements-javascript// bad var items = getItems(), goSportsTeam = true, dragonball = 'z'; // good var items = getItems(); var goSportsTeam = true; var dragonball = 'z';
-
Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables. Multiple unassigned variables can be declared in a single-line var declaration.
// good var items = getItems(); var goSportsTeam = true; var i, j, length;
-
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// bad function () { test(); console.log('doing stuff..'); //..other stuff.. var name = getName(); if (name === 'test') { return false; } return name; } // good function () { var name = getName(); test(); console.log('doing stuff..'); //..other stuff.. if (name === 'test') { return false; } return name; } // bad function () { var name = getName(); if (!arguments.length) { return false; } return true; } // good function () { if (!arguments.length) { return false; } var name = getName(); return true; }
-
Variable declarations get hoisted to the top of their scope, their assignment does not.
// we know this wouldn't work (assuming there // is no notDefined global variable) function example() { console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // The interpretor is hoisting the variable // declaration to the top of the scope. // Which means our example could be rewritten as: function example() { var declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; }
-
Anonymous function expressions hoist their variable name, but not the function assignment.
function example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function () { console.log('anonymous function expression'); }; }
-
Named function expressions hoist the variable name, not the function name or the function body.
function example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); }; } }
-
Function declarations hoist their name and the function body.
function example() { superPower(); // => Flying function superPower() { console.log('Flying'); } }
-
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry
-
Use
===
and!==
over==
and!=
. -
Conditional expressions are evaluated using coercion with the
ToBoolean
method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evalute to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0]) { // true // An array is an object, objects evaluate to true }
-
Use shortcuts.
// bad if (name !== '') { // ...stuff... } // good if (name) { // ...stuff... } // bad if (collection.length > 0) { // ...stuff... } // good if (collection.length) { // ...stuff... }
-
For more information see Truth Equality and JavaScript by Angus Croll
-
Use braces with all multi-line blocks.
// bad if (test) return false; // good if (test) { return false; } // good function () { return false; } // good function () { return false; } // acceptable (only for very simple statements and early function return) if (test) return false;
-
Use
/** ... */
for multiline comments. Include a description, specify types and values for all parameters and return values.// bad // make() returns a new element // based on the passed in tag name // // @param <String> tag // @return <Element> element function make(tag) { // ...stuff... return element; } // good /** * make() returns a new element * based on the passed in tag name * * @param <String> tag * @return <Element> element */ function make(tag) { // ...stuff... return element; }
-
Use
//
for single line comments. Place single line comments on a newline above the subject of the comment. Put an emptyline before the comment.// bad var active = true; // is current tab // good // is current tab var active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; }
-
Use tabs. One per indent level. This allows developers to choose their preferred display width.
// bad function () { ∙∙var name; } // bad function () { ∙∙∙∙var name; } // good function () { var name; }
-
Place 1 space before the leading brace.
// bad function test(){ console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog' }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog' });
-
Place 1 space before anonymous function parenthesis.
// bad function() { var name; } // good function () { var name; }
-
Place an empty newline at the end of the file.
// bad (function (global) { // ...stuff... })(this);
// good (function (global) { // ...stuff... })(this);
-
Use indentation when making long method chains. Long method chains should be avoided except in cases of a performance benefit or significant readability benefit.
// bad
$('#items').find('.selected').highlight().end().find('.open').updateCount();
// good
$('#items')
.find('.selected')
.highlight()
.end()
.find('.open')
.updateCount();
// bad
var leds = stage.selectAll('.led').data(data).enter().append("svg:svg").class('led', true)
.attr('width', (radius + margin) * 2).append("svg:g")
.attr("transform", "translate(" + (radius + margin) + "," + (radius + margin) + ")")
.call(tron.led);
// good
var leds = stage.selectAll('.led')
.data(data)
.enter().append("svg:svg")
.class('led', true)
.attr('width', (radius + margin) * 2)
.append("svg:g")
.attr("transform", "translate(" + (radius + margin) + "," + (radius + margin) + ")")
.call(tron.led);
-
Nope.
// bad var hero = { firstName: 'Bob' , lastName: 'Parr' , heroName: 'Mr. Incredible' , superPower: 'strength' }; // good var hero = { firstName: 'Bob', lastName: 'Parr', heroName: 'Mr. Incredible', superPower: 'strength' };
-
Yup.
// bad (function () { var name = 'Skywalker' return name })() // good (function () { var name = 'Skywalker'; return name; })();
-
Perform type coercion at the beginning of the statement.
-
Strings:
// => this.reviewScore = 9; // bad var totalScore = this.reviewScore + ''; // good var totalScore = '' + this.reviewScore; // bad var totalScore = '' + this.reviewScore + ' total score'; // good var totalScore = this.reviewScore + ' total score';
-
Use
parseInt
for Numbers and always with a radix for type casting. -
If for whatever reason you are doing something wild and
parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.var inputValue = '4'; // bad var val = new Number(inputValue); // bad var val = +inputValue; // bad var val = inputValue >> 0; // bad var val = parseInt(inputValue); // good var val = Number(inputValue); // good var val = parseInt(inputValue, 10); // good /** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */ var val = inputValue >> 0;
-
Booleans:
var age = 0; // bad var hasAge = new Boolean(age); // good var hasAge = Boolean(age); // good var hasAge = !!age;
-
Avoid single letter names. Be descriptive with your naming.
// bad function q() { // ...stuff... } // good function query() { // ..stuff.. }
-
Use camelCase when naming objects, functions, and instances
// bad var OBJEcttsssss = {}; var this_is_my_object = {}; var this-is-my-object = {}; function c() {}; var u = new user({ name: 'Bob Parr' }); // good var thisIsMyObject = {}; function thisIsMyFunction () {}; var user = new User({ name: 'Bob Parr' });
-
Use PascalCase when naming constructors or classes
// bad function user(options) { this.name = options.name; } var bad = new user({ name: 'nope' }); // good function User(options) { this.name = options.name; } var good = new User({ name: 'yup' });
-
Use a leading underscore
_
when naming private properties// bad this.__firstName__ = 'Panda'; this.firstName_ = 'Panda'; // good this._firstName = 'Panda';
-
When saving a reference to
this
useself
.// bad function () { var that = this; return function () { console.log(that); }; } // bad function () { var _this = this; return function () { console.log(_this); }; } // good function () { var self = this; return function () { console.log(self); }; }
-
Name your functions. This is helpful for stack traces.
// bad var log = function (msg) { console.log(msg); }; // good var log = function log(msg) { console.log(msg); };
-
Accessor functions for properties are not required
-
If you do make accessor functions use getVal() and setVal('hello')
// bad dragon.age(); // good dragon.getAge(); // bad dragon.age(25); // good dragon.setAge(25);
-
If the property is a boolean, use isVal() or hasVal()
// bad if (!dragon.age()) { return false; } // good if (!dragon.hasAge()) { return false; }
-
It's okay to create get() and set() functions, but be consistent.
function Jedi(options) { options || (options = {}); var lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } Jedi.prototype.set = function (key, val) { this[key] = val; }; Jedi.prototype.get = function (key) { return this[key]; };
-
Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
function Jedi() { console.log('new jedi'); } // bad Jedi.prototype = { fight: function fight() { console.log('fighting'); }, block: function block() { console.log('blocking'); } }; // good Jedi.prototype.fight = function fight() { console.log('fighting'); }; Jedi.prototype.block = function block() { console.log('blocking'); };
-
Methods can return
this
to help with method chaining.// bad Jedi.prototype.jump = function () { this.jumping = true; return true; }; Jedi.prototype.setHeight = function (height) { this.height = height; }; var luke = new Jedi(); luke.jump(); // => true luke.setHeight(20) // => undefined // good Jedi.prototype.jump = function () { this.jumping = true; return this; }; Jedi.prototype.setHeight = function (height) { this.height = height; return this; }; var luke = new Jedi(); luke.jump() .setHeight(20);
-
It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
function Jedi(options) { options || (options = {}); this.name = options.name || 'no name'; } Jedi.prototype.getName = function getName() { return this.name; }; Jedi.prototype.toString = function toString() { return 'Jedi - ' + this.getName(); };
- Use AMD. Justification:
- http://requirejs.org/docs/whyamd.html
- https://gist.github.com/4686136
**[[⬆]](#TOC)**
-
Prefix jQuery object variables with a
$
.// bad var sidebar = $('.sidebar'); // good var $sidebar = $('.sidebar');
-
Cache jQuery lookups.
// bad function setSidebar() { $('.sidebar').hide(); // ...stuff... $('.sidebar').css({ 'background-color': 'pink' }); } // good function setSidebar() { var $sidebar = $('.sidebar'); $sidebar.hide(); // ...stuff... $sidebar.css({ 'background-color': 'pink' }); }
-
For DOM queries use Cascading
$('.sidebar ul')
or parent > child$('.sidebar > .ul')
. jsPerf -
Use
find
with scoped jQuery object queries.// bad $('.sidebar', 'ul').hide(); // bad $('.sidebar').find('ul').hide(); // good $('.sidebar ul').hide(); // good $('.sidebar > ul').hide(); // good (slower) $sidebar.find('ul'); // good (faster) $($sidebar[0]).find('ul');
- Refer to Kangax's ES5 compatibility table
-
Yup.
function () { return true; }
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Loading...
Read This
Other Styleguides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
Other Styles
- Naming this in nested functions - Christian Johansen
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
Blogs
- DailyJS
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.
- Airbnb: airbnb/javascript
- ExactTarget: ExactTarget/javascript
- American Insitutes for Research: AIRAST/javascript
- GoCardless: gocardless/javascript
- GoodData: gooddata/gdc-js-style
- How About We: howaboutwe/javascript
- MinnPost: MinnPost/javascript
- National Geographic: natgeo/javascript
- Razorfish: razorfish/javascript-style-guide
- Shutterfly: shutterfly/javascript
(The MIT License)
Copyright (c) 2012 Airbnb
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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Copyright (c) 2014 ExactTarget, Inc.
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