Skip to content
This repository has been archived by the owner on Dec 14, 2024. It is now read-only.

Releases: Barsonax/Pathfindax

v4.0.0

01 Sep 15:00
Compare
Choose a tag to compare
  • Updated to net 4.7.2
  • Added sourcelink
  • Changed build to use NUKE

v3.0.1

08 Jan 21:45
1258e11
Compare
Choose a tag to compare
Merge pull request #83 from Barsonax/feature/projectrestructure

Restructured project

v3.0.0

05 Jan 19:12
6c4a442
Compare
Choose a tag to compare

Updated pathfindax to support duality v3

v2.2.2

28 May 18:43
a02ce6c
Compare
Choose a tag to compare

Improved error handling a bit when creating the pathfinder in duality.

v2.2.1

25 May 10:13
7b4de7d
Compare
Choose a tag to compare
Merge pull request #76 from Barsonax/v2.2.1

V2.2.1

2.3.0-alpha

06 Apr 10:13
Compare
Choose a tag to compare
2.3.0-alpha Pre-release
Pre-release
v2.3.0-alpha

added -alpha to the version to make nuget see it as a prerelease.

v2.2.0

18 Feb 16:20
bfc9c05
Compare
Choose a tag to compare

Changes:
-Removed huge overhead that took 50 microseconds even for very short paths on a 320x200 map.
-Optimized pathfinding to be much quicker in general. Largely because the nodes are now structs and through the use of a faster MinHeap implementation.
-Cleaned up tilemap nodegrid generation and added options to skip diagonals and crosscorners. Its also quite alot faster.
-Through the use of a IUpdatableSynchronizationContext you can now use any SynchronizationContext you want.
-Added a surrogate for objects that implement IPath that should prevent serialization of these objects (and thus prevent your scene file to explode in size).
-You can now play with the heuristic for the A* algorithm.
-Lots and lots of unit tests were added.

v2.1.1_hotfix1

11 Jan 16:59
5ac569e
Compare
Choose a tag to compare

Fixed the dependency problem when installing pathfindax in duality

v2.1.1

11 Jan 15:53
7fc85c9
Compare
Choose a tag to compare

Removed unneeded dependencies from pathfindax that broke it in duality

v2.1.0

29 Nov 14:04
44fc918
Compare
Choose a tag to compare

Fixed several bugs such as potential fields incorrectly reporting a path was found while this was not the case. For more info see the v2.1.0 milestone