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Co-authored-by: Sara Silva <[email protected]>
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> | ||
<s:String x:Key="/Default/CodeInspection/CSharpLanguageProject/LanguageLevel/@EntryValue">Default</s:String></wpf:ResourceDictionary> |
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using Gameplay.Behaviours.Interfaces; | ||
using UnityEngine; | ||
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public class ProjectileAttackBehaviour : IAttacker | ||
{ | ||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
[SerializeField] GameObject Projectile; | ||
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} | ||
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void Awake() | ||
{ | ||
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Projectile.Add((GameObject)Instantiate(Projectile, Projectile.transform.position, Projectile.transform.rotation)); | ||
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} | ||
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public void Attack(IDamageable target) | ||
{ | ||
throw new NotImplementedException(); | ||
} | ||
} |
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Assets/Gameplay/Behaviours/ProjectileAttackBehaviour.cs.meta
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Assets/Toon_RTS/Orcs/animation/Archer/ORC_archer_01_idle.FBX.meta
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