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add NightLight strength value, refactors
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@@ -1,28 +1,25 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0-windows10.0.17763.0</TargetFramework> | ||
<TargetFramework>net7.0-windows10.0.17763.0</TargetFramework> | ||
<Platforms>x64</Platforms> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<IncludeBuildOutput>false</IncludeBuildOutput> | ||
<Nullable>enable</Nullable> | ||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="Microsoft.Windows.Compatibility" Version="6.0.0" /> | ||
<PackageReference Include="ArtemisRGB.UI.Shared" IncludeAssets="compile;build;buildTransitive" Version="1.2023.111.4" /> | ||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> | ||
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<PackageReference Update="@(PackageReference)" IncludeAssets="compile;build" /> | ||
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<PackageReference Include="Dubya.WindowsMediaController" Version="2.4.0" IncludeAssets="compile;lib:runtime" /> | ||
<Reference Include="Artemis.Core"> | ||
<HintPath>..\..\Artemis\src\Artemis.Core\bin\net6.0\Artemis.Core.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
<PackageReference Include="ArtemisRGB.UI.Shared" IncludeAssets="compile" Version="1.2023.522.4" /> | ||
<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.4" /> | ||
<PackageReference Include="Dubya.WindowsMediaController" Version="2.5.0" /> | ||
<PackageReference Include="System.Windows.Extensions" IncludeAssets="native" Version="7.0.0" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<Content Include="plugin.json" CopyToOutputDirectory="PreserveNewest" /> | ||
<PackageReference Include="ArtemisRGB.Plugins.BuildTask" Version="1.1.0" /> | ||
<PackageReference Include="ArtemisRGB.Plugins.BuildTask" Version="2.0.0"> | ||
<PrivateAssets>all</PrivateAssets> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
</Project> |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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