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An Arma 3 script to fix the crappy Zeus placing mechanics, like being unable to place things on the new Aircraft Carrier (USS Freedom).

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AxelMontini/zeus-surface-placing-fix

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ZEUS Surface Placing Fix

Place what you want, where you want.

Yep, also on the new aircraft carrier (USS Freedom).

How can I use it?

First, put the source code in the mission folder. Then put _handler = [] execVM "SurfacePlacingFix\initSurfacePlacingFix.sqf"; in the file init.sqf to automatically run it for every Zeus player once the mission loads.

How can I customize it?

You can provide arguments to the script when initializing it, for example ... = ["ACCURATE_AREA", myTrigger] execVM ... or ... = [LINE_EVERYWHERE"] execVM ..., depending on your needs. Area methods need a trigger as second parameter, which is the area in which the script will work. Everywhere methods work everywhere, with their pros and cons. Available methods right now are:

  • AREA_DIRECT: Works in a specific area, not accurate nor reliable.
  • AREA_LINE: Works in a specific area, kinda accurate but not always reliable.
  • LINE_EVERYWHERE: Kinda accurate but not always reliable.
  • ACCURATE_AREA: Works in a specific area, very accurate but not always reliable.
  • ACCURATE_EVERYWHERE: [Default] Very accurate but not always reliable.
    In short, set up the script, choose your method, (place your trigger) and use it.

Known issues

Vehicles get sometimes spawned higher than the terrain. This behavior isn't documented and must be examined in order to fix this problem.

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An Arma 3 script to fix the crappy Zeus placing mechanics, like being unable to place things on the new Aircraft Carrier (USS Freedom).

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