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4 changes: 2 additions & 2 deletions competitions/f1tenth-sim-racing-rules/index.html
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Expand Up @@ -627,7 +627,7 @@ <h3 id="22-competition-terminology">2.2. Competition Terminology<a class="header
</p>

<ul class="justify-list">
<li><b>Collision:</b> Any contact between the colliders of the simulated vehicle and the racetrack bounds (except the wheels touching the ground) is considered a collision. A collision will incur a compounding penalty of 10 seconds (i.e., 10 seconds for first collision, 20 seconds for the second, 30 seconds for the third, and so on). Colliding more than 5 times in a single racing event will lead to disqualification. Each collision will automatically reset the vehicle to the nearest checkpoint (your localization algorithm will have to be robust against this re-setting action). Lap timer will not reset upon collision.</li>
<li><b>Collision:</b> Any contact between the colliders of the simulated vehicle and the racetrack bounds (except the wheels touching the ground) is considered a collision. A collision will incur a compounding penalty of 10 seconds (i.e., 10 seconds for first collision, 20 seconds for the second, 30 seconds for the third, and so on). Colliding more than 5 times in a single racing event will lead to disqualification. Each collision will automatically reset the vehicle to the last checkpoint (your localization algorithm will have to be robust against this re-setting action). Lap timer will not reset upon collision.</li>
<li><b>Warm-Up Lap:</b> This is the first lap of a race. The time or collisions during the warm-up lap will not be considered. This lap acts as a buffer since your algorithms may take time to launch and connect with the simulator, while the lap timer is on.</li>
<li><b>Race Laps:</b> These are a set of 10 laps immediately following the warm-up lap. The race laps start as soon as the vehicle crosses the finish line in the warm-up lap. The time and collisions of the race laps will be considered.</li>
<li><b>Cool-Down Lap:</b> This is the last lap of a race. The time or collisions during the cool-down lap will not be considered. Completing this lap is not required for the competition, but this can be a good time to "show-off" your skills without worrying about collisions!</li>
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<span class="md-icon" title="Last update">
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<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">September 3, 2024</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">September 12, 2024</span>
</span>


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2 changes: 1 addition & 1 deletion search/search_index.json

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16 changes: 8 additions & 8 deletions sitemap.xml
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