Genesis is a simple game engine based on SDL2 and written in modern C++. The engine is used in my own project ArkanoidWithoutAnEngine, it appeared when I was doing that project and soon decided to separate the system part into a separate solution, like my first small engine. It's supported on both Windows and Linux, and can be connected as a static library or as a dynamic one. It is also written in a strictly OOP style, with minimal distortions.
You can find information about the structure and components of the engine in documentation, see usage examples in this file and check installation guide in this file
- Clean OOP and DI
- Custom game loop
- Custom AABB physics simulation
- Self-written smart pointer
- SDL2
- CMake
The project became a big boost for me in understanding the work of game engines, the CMake build system and C++ in general. Thanks to it, I understood many things, faced many problems in development and overcame a long way from a simple vector ball output using the Windows API, to this, albeit small, but full-fledged engine, with its own physics, game cycle, memory management system, which can be assembled for both platforms and as a static and dynamic library. Also thanks to it, I understood how to develop and grow further, so now I am moving forward in a new direction, towards new challenges.