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@Ashok0 Ashok0 released this 05 Dec 23:24
· 29 commits to master since this release
8f8e954

Release date: December 5th, 2021


Added support for Frozen Electrocuted Combustion. FEC is disabled by default. Do not enable FEC until completing the tutorial mission as the FEC mods will break the character creation wizard. To enable FEC, tick "Frozen Electrocuted Combustion", "Frozen Electrocuted Combustion VR", and "Frozen Electrocuted Combustion - Enderal Fix" in Mod Organizer 2.


Added two DynDOLOD mods for selecting LODs optimized for performance versus quality. Use only one.

  • For max performance, enable "DynDOLOD_Output_PERFORMANCE" in Mod Organizer 2. This uses "billboard1" trees at LOD Level 4 for maximum performance. Enabled by default.
  • For max quality, enable "DynDOLOD_Output_QUALITY" in Mod Organizer 2. This uses "level0" trees at LOD Level 4 for greatly improved tree LODs. Results in -10fps in large open areas on an RTX 3070. Not recommended for wireless VR. Disabled by default.

Updated Tools:

  • xLODGen Beta 85: Tool for generating terrain LOD.
  • DynDOLOD Standalone 3.0 Alpha-56: DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.
  • The Sharper Eye v1.0: MaxDelta setting in INI reverted to defaults.
  • Synthesis v0.20.6: A framework and GUI to construct a single Bethesda game patch from many patcher sources. Designed to allow any program to work as a patcher as long as it conforms to the CLI API.
  • SSEEdit v4.0.4: SSEEdit is the Skyrim: Special Edition version of xEdit. xEdit is an advanced graphical module viewer/editor and conflict detector.

New Mods:

  • VR Address Library for SKSEVR v0.15.0: VR Address Library database for end users. This is intended as a VR replacement for Address Library for SKSE for mods designed for it. Only download if the mod says this is a requirement. It is currently an alpha. This is not for SSE. This is different from Address Library for SKSE. Required by FEC.
  • Papyrus Extender SSE - 4.5.5: SKSE64 plugin that extends Papyrus script functionality, with over 275 new Papyrus functions, and 29 events. Required by FEC.
  • Papyrus Extender VR v4.5.5: SKSEVR plugin that extends Papyrus script functionality, with over 275 new Papyrus functions, and 29 events. This requires the original Papyrus Extender and is built from po3's source. Required by FEC.
  • More Informative Console VR beta v0.4.3: This mod edits the UI to show a great deal of additional information on npcs, items, and other objects when the console is opened, similar to the way MFG console worked for Oldrim.
  • ElSopa - HD Grindstone Redone SE 1K v1.0: Grindstone Redone. New Mesh. New Textures. No ESP. Optional Texture Resolutions.
  • Frozen Electrocuted Combustion - v4.9.6: Applies visual effects to NPCs and the player, when killed by air, ash, dragons, drain, fire, frost, fear, lightning, poison, soultrap, steam and sun damage status effects.
  • Frozen Electrocuted Combustion VR v4.9.6: Applies visual effects to NPCs and the player, when killed by air, ash, dragons, drain, fire, frost, fear, lightning, poison, soultrap, steam and sun damage status effects. VR version that requires original FEC to run.
  • Frozen Electrocuted Combustion - Enderal Fix v1.1: Loading Enderal with this ESP will allow you to use Frozen Electrocuted Combustion. If it still crashes change the load order.
  • Skyland Imperial and Nordic Tents v1.2: Skyland Imperial and Nordic Tents introduces 4k tent textures for Nordic and imperial tents. Skyland tents offers a brand new mesh for the large Nordic fur tent for better visuals.
  • Water in Wells - Mesh-only Animated Wells v0.6: Include SMIM texture for those who don't use SMIM. Improved normal map on Ravenrock well grate.
  • Clothing Iron - 4K v1.1: Remesh and 4K retexture of the clothing iron.
  • R.A.S.S Cold Breath for Enderal v1.0: Modified the R.A.S.S plugin so the cold breath effect works in Enderal's colder regions.
  • NPC Pathing Fixes (Suncoast) v1.0: Improved the NPC pathing and added new areas that are now path-able in the Sun Coast.
  • Forgotten Dungeons - Palm Cove v1.01: Forgotten Dungeons implements cut content, originally made by SureAI, with updates and fixes to fit seamlessly into the game.
  • Dust Pit Revised v1.0: Immersive rework of Dust Pit Arena.
  • Weather Fixes v1.0: Fixes some issues with Enderal weathers which increases compatibility with some weather-related mods. (e.g. R.A.S.S., Storm Lightning)
  • Intense Sandstorms v1.01: Increases the intensity of sandstorms in the Desert.
  • Oorbaya Replacer v1.0: Replaces the models Oorbayas with high quality alternatives.

Updated Mods:

  • Enderal SE Update v2.0.9: Update for Complete Enderal for Skyrim Special Edition.
  • Enderal SE - Bug Fixes v1.29: This mod fixes several issues with the game and also includes some small gameplay/balance fixes.
  • Enderal VR - Patch v3.0: Fixed pipe smoking: player is no more stuck after smoking. Increased camera height in akropolis to ease the use of higher perks (triggering the lowest perks might require to crouch). Slight improvements in mq03, scene 3. Removed the dialoguemenu.swf check introduced in enderal se 2.09 (modification of _00e_questfunctions).
  • SkyUI v1.2.0: Newly picked up items are now highlighted. New SEARCH! feature. Have lots of items in your inventory? Search! Don't scroll! Bug Fixes. (The new Highlight and Search features do not work if using "Dear Diary")
  • DynDOLOD Resources SE v3.00 Alpha-16: DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.
  • Spell Perk Item Distributor VR v5.1.0: SKSEVR plugin that can be used to add spells/perks/items/shouts/packages/outfits/keywords/factions to every NPC in the game, using config files. This is the VR version built from po3's source.
  • moreHUD VR v1.0.5: Fixes a rare random CTD due to a bad hook.
  • LocationalDamageSKSE VR v0.7.2: Fix issue with missing impact VFX & improve stability. Big thanks to FlyingParticle for finding the issue!
  • Flinching for VR Magic can trigger flinching v1.4: A little mod that allows the player and NPCs to flinch when hit.
  • HIGGS VR v1.4.5: Hand/weapon collision, realistic object grabbing, and gravity gloves-style mechanics for Skyrim VR. Detection of whether a hand is in a position to grab something now works properly when the palm is inside the collision geometry of the object.
  • Spell Wheel VR v1.2.5: SOS armors are now correctly detected and not included in the wheel. Wrist bars are now enabled by default. Added new wrist bar support for RealVirtualMagic (RVM) mod: Brainpower.
  • Sprint Jump VR v1.1.2: Fixed a bug that caused a momentary pause 1 second after landing from a sprint jump. Fixed a bug that can potentially cause a freeze/ctd, some other optimizations. Fixed a bug that caused super speed after landing from sprint jumping when weapons are sheathed.
  • VR FPS Stabilizer v1.3.2: Please see Nexus changelog for updates. Mod is disabled by default in this Wabbajack release and is only used for its console features to disable TAA FX.
  • Embers XD v2.4.8: Ember fires are now smaller and of varying size. Improved campsite shading. Some clipping fixes.
  • Animated Forge Water v0.4: Improve animation.
  • MRP 2.6 Small Update v2.6.2: Added the misc sacks, dlc01 torture pole, dlc01 bucket bloody and the ice wraith teeth.
  • High Poly Project v5.3: An on going process to improve the models of the game with more polygons, UV edits or just replace them all together. SMIM was the inspiration and the lack of similar mods led me to make this.
  • Satchel Hotfix v1.0: Small hotfix for v5.0 purple satchel.
  • WiZkiD Carriages v1.2: Added burntrubblecart01.nif
  • Storm Lightning for SSE and VR v1.4.12: Separated thunder files in the fomod by No Delay (Immersive) and With Delay (Realistic) choices. The mod now uses thunder files that are converted to XWM. Apparently WA files can cause CTDs for some people. A few thunder chance adjustments for ultra realistic preset.
  • CC's Enhanced Ore Veins SSE Edition v9.0.1: Redid all from scratch. Remade mined ore meshes in blender. All files are BC7. Iron is no longer red. Fixed cubemap issues. Adjusted mesh EM settings.
  • Riverville Catacombs SE v1.01: A small improvement to a transparent wall.
  • Diverse Weather v1.12: Reduced volumetric lightning in fog weathers.
  • Enderal SE - True Storms v1.02: Fixed the volumetric lightning with the heavy fog weathers.
  • Enderal - Donkey v2.4: Enderal replacer. This changes the textures of donkey.nif & donkey_barrel.nif, custom variations on every donk.
  • Enderal SE - Undercity Arena Fix v.1.02: Improved NPC pathing in the arena. Slightly repositioned Gur Hal Nan so he's further away at the start of the battle.
  • Bank of Ark SE v1.01: Fixed some floating/clipping objects. Some optimization improvements. Removed custom vault doors (they caused crashes for some). Added an optional file that adds the custom vault doors.
  • Craftable Bound Weapons v1.1: Added the mystic versions of each conjurable weapon, requiring double the black soul gems and 75 smithing or conjuration. Added an unbound dagger and it's mystic variant from the DLC.