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feature: splits Client into Client.Core (#2399)
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* started client fragmentation

* fix: change order of solution file so that disable-windows-editor.patch still applies

fix: delete unnecessary csproj

fix: change assembly attribute parameter from "Intersect.Client" (period) to "Intersect Client" (space)

* client started

* fix: files on wrong places

* remove unecessary changes

* redo the localization namespace name

* change root namespace of the client core

* redoing the hardcoded strings

* removed redundant namespace

* changed client core program to internal

---------

Co-authored-by: Robbie Lodico <[email protected]>
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WeylonSantana and lodicolo authored Nov 28, 2024
1 parent 55cf553 commit 10c44b7
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21 changes: 21 additions & 0 deletions Intersect.Client.Core/GlobalSuppressions.cs
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[assembly:
System.Diagnostics.CodeAnalysis.SuppressMessage(
"Style", "IDE1005:Delegate invocation can be simplified.",
Justification = "if-null is more readable for newer programmers.", Scope = "member",
Target =
"~M:Intersect_Client.Classes.UI.Game.BanMuteBox.okayBtn_Clicked(IntersectClientExtras.Gwen.Control.Base,IntersectClientExtras.Gwen.Control.EventArguments.ClickedEventArgs)"
)]
[assembly:
System.Diagnostics.CodeAnalysis.SuppressMessage(
"Style", "IDE1005:Delegate invocation can be simplified.",
Justification = "if-null is more readable for newer programmers.", Scope = "member",
Target =
"~M:Intersect_Client.Classes.UI.Game.InputBox.cancelBtn_Clicked(IntersectClientExtras.Gwen.Control.Base,IntersectClientExtras.Gwen.Control.EventArguments.ClickedEventArgs)"
)]
[assembly:
System.Diagnostics.CodeAnalysis.SuppressMessage(
"Style", "IDE1005:Delegate invocation can be simplified.",
Justification = "if-null is more readable for newer programmers.", Scope = "member",
Target =
"~M:Intersect_Client.Classes.UI.Game.InputBox.okayBtn_Clicked(IntersectClientExtras.Gwen.Control.Base,IntersectClientExtras.Gwen.Control.EventArguments.ClickedEventArgs)"
)]
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95 changes: 95 additions & 0 deletions Intersect.Client.Core/Intersect.Client.Core.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputType>Library</OutputType>
</PropertyGroup>

<PropertyGroup>
<PackageId>AscensionGameDev.Intersect.Client.Core</PackageId>
<Description>Game Client Core - Part of the Intersect 2D Game Creation Suite</Description>
<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
<RootNamespace>Intersect.Client</RootNamespace>
<AssemblyName>Intersect Client Core</AssemblyName>
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
</PropertyGroup>

<ItemGroup>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>Intersect.Tests.Client</_Parameter1>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>Intersect.SinglePlayer</_Parameter1>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>Intersect Client</_Parameter1>
</AssemblyAttribute>
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\Intersect (Core)\Intersect.Core.csproj" />
<ProjectReference Include="..\Intersect.Client.Framework\Intersect.Client.Framework.csproj" />
<ProjectReference Include="..\Intersect.Network\Intersect.Network.csproj" />
</ItemGroup>

<ItemGroup Label="Project Embedded Resources">
<EmbeddedResource Include="$(NetworkHandshakePublicKey)" />
<EmbeddedResource Include="Resources\MonoGame.Framework.dll.config" />
<EmbeddedResource Include="Resources\openal32.dll" />
<EmbeddedResource Include="Resources\Shaders\radialgradient.xnb" />
</ItemGroup>

<ItemGroup Label="Package Embedded Resources">
<EmbeddedResource Include="$(PkgMonoGame_Framework_DesktopGL)\lib\net6.0\MonoGame.Framework.dll">
<Link>Resources\MonoGame.Framework.dll</Link>
</EmbeddedResource>
<EmbeddedResource Include="$(PkgMonoGame_Framework_DesktopGL)\runtimes\linux-x64\native\libopenal.so.1" WithCulture="false">
<Link>Resources\libopenal.so.1</Link>
</EmbeddedResource>
<EmbeddedResource Include="$(PkgMonoGame_Framework_DesktopGL)\runtimes\osx\native\libopenal.1.dylib">
<Link>Resources\libopenal.1.dylib</Link>
</EmbeddedResource>
<EmbeddedResource Include="$(PkgMonoGame_Framework_DesktopGL)\runtimes\win-x64\native\soft_oal.dll">
<Link>Resources\x64\soft_oal.dll</Link>
</EmbeddedResource>
<EmbeddedResource Include="$(PkgMonoGame_Library_SDL)\runtimes\linux-x64\native\libSDL2-2.0.so.0" WithCulture="false">
<Link>Resources\libSDL2-2.0.so.0</Link>
</EmbeddedResource>
<EmbeddedResource Include="$(PkgMonoGame_Library_SDL)\runtimes\osx\native\libSDL2.dylib">
<Link>Resources\libSDL2.dylib</Link>
</EmbeddedResource>
<EmbeddedResource Include="$(PkgMonoGame_Library_SDL)\runtimes\win-x64\native\SDL2.dll">
<Link>Resources\x64\SDL2.dll</Link>
</EmbeddedResource>
</ItemGroup>

<ItemGroup Label="Steam Resources" Condition="'$(INTERSECT_STEAMWORKS)' != ''">
<AssemblyAttribute Include="Intersect.Client.Core.ThirdParty.Steam.Supported" />
<Content Include="steam_appid.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<EmbeddedResource Include="Resources\runtimes\linux-x64\native\libsdkencryptedappticket.so" />
<EmbeddedResource Include="Resources\runtimes\linux-x64\native\libsteam_api.so" />
<EmbeddedResource Include="Resources\runtimes\osx\native\libsdkencryptedappticket.dylib" />
<EmbeddedResource Include="Resources\runtimes\osx\native\libsteam_api.dylib" />
<EmbeddedResource Include="Resources\runtimes\win-x64\native\sdkencryptedappticket64.dll" />
<EmbeddedResource Include="Resources\runtimes\win-x64\native\steam_api64.dll" />
</ItemGroup>

<ItemGroup Label="Steam Resources (Exclusion)" Condition="'$(INTERSECT_STEAMWORKS)' == ''">
<None Include="Resources\runtimes\linux-x64\native\libsdkencryptedappticket.so" />
<None Include="Resources\runtimes\linux-x64\native\libsteam_api.so" />
<None Include="Resources\runtimes\osx\native\libsdkencryptedappticket.dylib" />
<None Include="Resources\runtimes\osx\native\libsteam_api.dylib" />
<None Include="Resources\runtimes\win-x64\native\sdkencryptedappticket64.dll" />
<None Include="Resources\runtimes\win-x64\native\steam_api64.dll" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" GeneratePathProperty="True" />
<PackageReference Include="MonoGame.Library.SDL" Version="2.26.5.5" GeneratePathProperty="True" />
<PackageReference Include="Steamworks.NET" Version="20.1.0" />
</ItemGroup>

</Project>
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21 changes: 21 additions & 0 deletions Intersect.Client.Core/LICENSE.md
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MIT License

Copyright (c) 2020 Ascension Game Dev

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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Expand Up @@ -96,8 +96,8 @@ private static void SynchronizeConfigurableStrings()
private static void PostLoad()
{

Program.OpenGLLink = Errors.OpenGlLink.ToString();
Program.OpenALLink = Errors.OpenAllLink.ToString();
Intersect.Client.Core.Program.OpenGLLink = Errors.OpenGlLink.ToString();
Intersect.Client.Core.Program.OpenALLink = Errors.OpenAllLink.ToString();
}

public static void Load()
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using System.Diagnostics;
using System.Diagnostics;
using System.Collections.Concurrent;

using Intersect.Client.Core;
Expand Down Expand Up @@ -801,7 +801,7 @@ public void DrawItemNames()
var rarity = itemBase.Rarity;
if (tileItems[index].Quantity > 1)
{
name = Localization.Strings.General.MapItemStackable.ToString(name, Strings.FormatQuantityAbbreviated(quantity));
name = Strings.General.MapItemStackable.ToString(name, Strings.FormatQuantityAbbreviated(quantity));
}
var color = CustomColors.Items.MapRarities.ContainsKey(rarity)
? CustomColors.Items.MapRarities[rarity]
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using System.Collections.Concurrent;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Net;
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