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BNK Modding

ArthurHeitmann edited this page Mar 4, 2023 · 1 revision

Many of the steps from WSP/WAI modding are the same for BNK files. The main differences are:

  • BNK files are usually inside .dat files.
    • Therefore you don't have to package the mods. Only the .dat files are needed.
    • The Music Mod Manager is not needed
    • To see your changes in game you have to repack the .dat file
  • Editing of playlists is not supported (and genrally not needed)

You can find .bnk files inside [NierAutomata]\data\sound and across all sorts of .dat files. Some interesting BNK files:

  • data002.cpk_unpacked\core\core.dat\core.bnk: All sorts of commonly used sound effects.
  • data006.cpk\pl\plffff.dat\plffff.bnk: All sorts of player related sound.

Modding steps:

  • Make sure you hav Wwise 2014 installed and F-SERVO configured as described here.
  • open .dat (if the BNK is inside of one)
  • open the .wem you want to edit
  • "Select WAV"
  • "Replace WEM"
  • Save
  • Right click the .dat and "Repack DAT"