Releases: ArthurHeitmann/F-SERVO
Releases · ArthurHeitmann/F-SERVO
assetsV0.1.0
Additional assets needed for building. Place the 2 extracted folders into the assets
folder.
v0.1.1 Search update
New features:
- Added search panel
- optionally regex/case sensitive
- file extension filter
- XML ID lookup
- added support for SMD files
v0.1.0
The editing update
New features:
- File Explorer
- Adding new/removing groups
- Adding new/removing xml files
- Editing internal XML file names & pak file type
- Actions XML editor
- adding new/removing/reordering actions (currently 11 supported action presets)
- adding new/removing/reordering entities, commands, conditions, params, etc.
- adding/removing optional properties for some action types
- special editor for core_hap.pak/25.xml which is a table of all NPC & enemy names
- File related
- Editor for TMD files (UI translation files)
- Auto (de-)compiling of .bin/.rb scripts files (requires python)
- (Optionally) auto export DAT/PAK/YAX/BIN files on save
- (for exporting DAT files, configure export path in settings)
- Syncing
- Currently requires Dev version of N2B2N from here (still WIP)
- 2 way syncing of coordinates, rotation, scale, etc. to Blender
- Usage:
- In blender from the side panel under "Sync" click connect
- From the scripts editor right click on entities or areas and press "Sync to Blender"
- Misc
- Added new theme
- Probably several other things I forgot
v0.0.1
First alpha release
Mostly only for viewing files
Some features:
- Hierarchical view of all scripts in DAT files
- auto translation
- ID reference lookups (requires indexing)
- basic saving of changes to XML files
Usage:
- drag & drop DAT/PAK/XML files into the file explorer
- or drag & drop XML files into the main editor view
- To enable indexing of IDs, go to settings (top left gear icon) and add folders of your extracted files (for best results add the extracted folders of data002/012/100.cpk) (You don't have to extract DAT/PAK files, that's optional)