Releases: ArthurHeitmann/F-SERVO
F-SERVO v1.2.0
To run the app download and extract the "F-SERVO_1.2.0.7z" from below and then run the "F-SERVO.exe".
Changelog
- Added debugging info to .bnk files
- very basic .est editing
- improved performance in file explorer
- added keyboard arrow navigation to file explorer
F-SERVO v1.1.0
To run the app download and extract the "F-SERVO_1.1.0.7z" from below and then run the "F-SERVO.exe".
Changelog
New:
- Added support for editing .wtb files
Fixed:
- Fixed BXM files that contain special characters
- Fixed BXM files that are very very large
F-SERVO v1.0.1
To run the app download and extract the "F-SERVO_1.0.0.7z" from below and then run the "F-SERVO.exe".
Changelog
New:
- Custom fonts in MCD files can now be used as fallback only, in case the default font has missing characters
Fixed:
- Saving of changed audio files when pressing Ctrl + S
- Newly added XML files now have the right file name
- Correct spacing between letters (kerning) in MCD files
File and Scripts EditoR Version One - F-SERVO v1.0.0
To run the app download and extract the "F-SERVO_1.0.0.7z" from below and then run the "F-SERVO.exe".
Changelog:
- Too much to list full changelog :)
- New supported file types:
- audio/music modding (wai/wsp/wem)
- BXM
- CPK
- textures (wta/wtp)
- save files (SlotData_X.dat)
- Started making a wiki. Still very much work in progress.
- XML scripting related
- Reworked syncing actions with blender addon N2B2N
- Copy, Paste, Duplicate & Delete shortcuts
- Preview images of of entities
- Autocomplete for commands, conditions, PUID references and more
- Drag & Drop of PUID references
- Support for auto opening some files in vs code
- Clicking on search results will now jump to the line in the file
- Much much more...
assetsV0.5.0
Additional assets needed for building. Place the contents (3 folder + 2 zips) into the assets folder.
Changelog:
- Added second Wwise project template
assetsV0.4.0
Additional assets needed for building. Place the contents (3 folder + 1 zip) into the assets folder.
Changelog:
- Now includes Wwise project template
assetsV0.3.0
Additional assets needed for building. Place the 3 extracted folders into the assets folder.
Now includes 1495 entity thumbnails
v0.2.1 MCD & FTB font editing
To run the app download and extract the "nier_scripts_editor.7z" from below and then run the "nier_scripts_editor.exe".
To override the fonts in a MCD/FTB file (found in cpk009/ui, cpk100/ui, cpk009/font):
Preparations:
- In the settings (top left icon) make sure you have your "Data export path" set and .dat file export enabled
- You need to have python installed
- Open the mcd/ftb file
- Switch to the "Font overrides" tab
- Add a new override
- In the "Font IDs" cell click the edit button and select all fonts you want to override (probably all except 8 and 9)
- (optionally) edit the parameters or add separate per font ID overrides
- Click the big save button (not the one in the top left, but the one to the right of "Font debugger") (this will save the mcd/ftb, wta and wtp files, as well as export the dat and dtt files)
- (optionally) take a look at the generated font in the "Font debugger" tab
- Test in game and maybe go back to 5. to tweak the font a bit
If there are any problems or questions, let me know.
assetsV0.2.0
Additional assets needed for building. Place the 2 extracted folders into the assets folder.
v0.2.0 MCD Editing
You can now edit .mcd files 🎉. It's still a bit WIP, but seems to be working.