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Releases: ArthurHeitmann/F-SERVO

F-SERVO v1.2.0

17 Oct 17:44
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To run the app download and extract the "F-SERVO_1.2.0.7z" from below and then run the "F-SERVO.exe".

Changelog

  • Added debugging info to .bnk files
  • very basic .est editing
  • improved performance in file explorer
  • added keyboard arrow navigation to file explorer

F-SERVO v1.1.0

25 Aug 18:21
98df7fa
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To run the app download and extract the "F-SERVO_1.1.0.7z" from below and then run the "F-SERVO.exe".

Changelog

New:

  • Added support for editing .wtb files

Fixed:

  • Fixed BXM files that contain special characters
  • Fixed BXM files that are very very large

F-SERVO v1.0.1

25 Jun 16:43
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To run the app download and extract the "F-SERVO_1.0.0.7z" from below and then run the "F-SERVO.exe".

Changelog

New:

  • Custom fonts in MCD files can now be used as fallback only, in case the default font has missing characters

Fixed:

  • Saving of changed audio files when pressing Ctrl + S
  • Newly added XML files now have the right file name
  • Correct spacing between letters (kerning) in MCD files

File and Scripts EditoR Version One - F-SERVO v1.0.0

04 Apr 19:40
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To run the app download and extract the "F-SERVO_1.0.0.7z" from below and then run the "F-SERVO.exe".

Changelog:

  • Too much to list full changelog :)
  • New supported file types:
    • audio/music modding (wai/wsp/wem)
    • BXM
    • CPK
    • textures (wta/wtp)
    • save files (SlotData_X.dat)
  • Started making a wiki. Still very much work in progress.
  • XML scripting related
    • Reworked syncing actions with blender addon N2B2N
    • Copy, Paste, Duplicate & Delete shortcuts
    • Preview images of of entities
    • Autocomplete for commands, conditions, PUID references and more
    • Drag & Drop of PUID references
    • Support for auto opening some files in vs code
    • Clicking on search results will now jump to the line in the file
    • Much much more...

assetsV0.5.0

21 Jan 12:44
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Additional assets needed for building. Place the contents (3 folder + 2 zips) into the assets folder.

Changelog:

  • Added second Wwise project template

assetsV0.4.0

22 Dec 08:07
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Additional assets needed for building. Place the contents (3 folder + 1 zip) into the assets folder.

Changelog:

  • Now includes Wwise project template

assetsV0.3.0

23 Nov 18:59
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Additional assets needed for building. Place the 3 extracted folders into the assets folder.

Now includes 1495 entity thumbnails

v0.2.1 MCD & FTB font editing

07 Nov 18:33
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To run the app download and extract the "nier_scripts_editor.7z" from below and then run the "nier_scripts_editor.exe".

To override the fonts in a MCD/FTB file (found in cpk009/ui, cpk100/ui, cpk009/font):

Preparations:

  • In the settings (top left icon) make sure you have your "Data export path" set and .dat file export enabled
  • You need to have python installed
  1. Open the mcd/ftb file
  2. Switch to the "Font overrides" tab
  3. Add a new override
  4. In the "Font IDs" cell click the edit button and select all fonts you want to override (probably all except 8 and 9)
  5. (optionally) edit the parameters or add separate per font ID overrides
  6. Click the big save button (not the one in the top left, but the one to the right of "Font debugger") (this will save the mcd/ftb, wta and wtp files, as well as export the dat and dtt files)
  7. (optionally) take a look at the generated font in the "Font debugger" tab
  8. Test in game and maybe go back to 5. to tweak the font a bit

If there are any problems or questions, let me know.

assetsV0.2.0

08 Nov 06:03
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Additional assets needed for building. Place the 2 extracted folders into the assets folder.

v0.2.0 MCD Editing

30 Oct 20:12
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You can now edit .mcd files 🎉. It's still a bit WIP, but seems to be working.