Use this, way better, and auto-export things (unlike mine)
- ✔️ Recreating a whole Umap from The Cycle
- ❌ Exporting models
- ❌ Exporting grounds
- 🚧 Texturing models
- ❌ Placing Skeletal Mesh at their right place
- ❌ Exporting other Umap for other games than The Cycle
- Get the Umap file you want with FModel in JSON format
- Export the folders
Environment
,Core
andWeapons
from the game in a folder with UModel - Change the config file
- Run the script in Blender and don't forget to update the config file path in the script
- Tada !
All files must be in .gltf
for models and .png
for textures
{
"umapPath": "",
"exportedGameAssetsPath": "",
"deleteExistingScene": true,
"texturingModels": true
}
All path must be absolute !
Parameter | Type | Description |
---|---|---|
umapPath | String | Path of the Umap file in JSON |
exportedGameAssetsPath | String | Path where you exported the whole game |
deleteExistingScene | Boolean | If true, will delete everything that was in the blender file |
texturingModels | Boolean | If true, will try to texture the models |
- Removing duplicate materials in Blender
- Re-creating the materials
- Optimisation
- Exporting models and materials that are only needed
- Allowing more models format