-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rework HK item names to be more friendly/descriptive #74
Comments
I think progressive fireball works I hear it called that a lot. If we use the spells names instead I like the name shriek instead of wraiths And for void heart I think maybe just "progressive royal charm"? |
I will start working on this on the client-side for the upcoming release, but server-side support won't likely be ready. Proposed solution is to just define the items with the friendly names in IC so the name lookup as presented from the server will remain unchanged. This also would allow defining custom UI definitions/sprites for progressive items (for example, if you send "shade soul" it may be their VS and you can't tell visually from the sender's side). At the minimum this could just be a custom sprite that's half VS, half SS; the high-effort approach would be to define a custom UI def which tracks all sent items to determine what the player will actually get at the time of sending. |
To finalize item names I am suggesting:
|
Would be nice if we could do this for locations too but that's a huge pain I think as each location would be uniquely named (and nobody used hint_location or send_location really) |
Rename AP-side item names to more accurately reflect the actual received items in HK.
This would need client support as it currently relies on those names to lookup the item it is expecting.
Example renames:
Some questions:
The text was updated successfully, but these errors were encountered: