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new setting in settings.yml level-mobs-upon-spawn-max-players (replaces level-mobs-upon-spawn); default is 10
new setting in settings.yml update-mobs-upon-nonplayer-damage-max-players; default is 5
settings version incremented to 37
new custom drops features: amount-formula, chance-formula, equipped-formula and overall-chance-formula. you can input formulas to determine the amount
new debug type: CUSTOM_DROPS_FORMULA
customdrops overall_chance renamed to overall-chance and overall_permission renamed to overall-permission
customdrops.yml file version incremented to 12
construct-level results are now rounded to integer rather than cast
fixed a bug in custom drops when used with LM Items and sticks are used instead of the drops until a reload occurs
code cleanup in custom drops logic
fix error in folia if a run delay is used with a custom command
apply nbt-data synchronously
new placeholder: %entity-max-health-percent% with optional precision. example of 3 decimals: %entity-max-health-percent-3%
fix construct-level random levelling getting populated into %weighted-random% instead of %random%
when a PAPI variable is used in a nametag, pass the nearest player reference if present instead of null. it will only have a player reference if PVM is enabled
overall-chance logic fixed (broken since 3.15.0)
all debug messages that reference a mob will show it's corresponding level
custom drops debug message improvements
2 plugins added to externalplugins.yml: gadgets-menu and my-pet
fix mobs with a custom name with hex colors not showing the proper colors on the nametag (Paper servers only)
removed custom enums that mimicked vanilla SpawnReason and DeathCause. This will ensure future minecraft compatibility without needing to update LM
debug message improvements
removed a unused debug type
fix error running /lm debug show-pdc-keys on latest 1.21 builds
when using item-drop-formula the result will use the floor math operation instead of rounding to nearest integer
changed nametag manager logic to handle errors better