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PsychoH13 edited this page Mar 25, 2013 · 20 revisions

Herein lies some conventions used throughout the OpenEmu codebase.

This list is by no means exhaustive and quite prototypal as of yet.

Whitespace

  • Braces on their own line
- (void)method
{
}
  • Pointer declaration
NSString *myString;
  • Block argument list and types on their own line
int (^blk1)(int) =
^ int (int v)
{
};

[someDictionary enumerateKeysAndObjectsUsingBlock:
 ^(id key, id obj, BOOL *stop)
 {
 }];
  • Caret and curly brace on the same line when the block is a parameter of a function
dispatch_async(^{
    // My code
});
  • No space between caret and block's parameter list (when no return data-type is specified)
^(id key, id obj, BOOL *stop)
  • Space between caret and block's return data-type and space between block's return data-type and parameter list
^ int (id key, id obj, BOOL *stop)
  • Use 4 spaces instead of tabs
@interface SomeClass
{
    int ivar;
}
  • No spaces between selection and iteration keywords and opening parentheses
if(...)
switch(...)
while(...)
for(...)
  • Except for do { } while
do {
} while(...);
  • No spaces between function name and opening parentheses
someFunction(...)
NSStringFromClass(...)
  • Instance variables and properties should be aligned
@interface SomeClass : NSObject
{
@private
    BOOL      _shouldCloseFile;
    NSString *_description;
}

@property(nonatomic) NSViewController  *currentContentController;
@property            BOOL               allowWindowResizing;

@end
  • For NSArray and NSSet variadic list, place each value on its own line
NSArray *someArray = [NSArray arrayWithObjects:
                      @"value1",
                      @"value2",
                      nil];

NSSet *someSet = [NSSet setWithObjects:
                  @"value1",
                  @"value2",
                  nil];
  • For NSDictionary place each value and key pair on the same line
NSDictionary *someDict = [NSDictionary dictionaryWithObjectsAndKeys:
                          @"value1", @"key1",
                          @"value2", @"key2",
                          nil];

Naming conventions

  • Class names are CamelCased
@implementation SomeClass
  • Private categories described by class extensions, implementation methods placed within main @implementation block
@interface SomeClass ()
@end
  • Private methods prefixed with OE_
- (void)OE_privateMethod:(BOOL)value;
  • Use YES and NO

  • GCD queues should be named org.openemu.<#className#>.<#queueName#>

importQueue = dispatch_queue_create("org.openemu.OEROMImporter.import", DISPATCH_QUEUE_SERIAL);

Ordering

  • Implementation classes should follow this general ordering guideline:

    1. @synthesize
    2. +initialize
    3. -init
    4. -dealloc
    5. Class Methods (+someMethod)
    6. Instance Methods (-someMethod)
    7. Delegate Implementation
    8. Setters / Getters
  • Order methods by tasks

  • Private methods should be close to the public methods that call them

Objective-C 2.0

  • avoid 'dot-syntax'

Miscellaneous

  • Perfer MAX and MIN macros over if statements, for example:
value = MAX(someCalculations, someValue);

instead of

value = someCalculations;
if(value < someValue) value = someValue;
  • There is no need to use conversion functions like NSRectFromCGRect or NSPointToCGPoint to convert NS-datatypes to CG-datatypes and vice versa.

  • Prefer using literal-syntax for NSArray, NSDictionary and NSNumber when possible

NSArray *array = @[ @YES, @NO ];
NSDictionary *dict = @{ @"key1" : @(value), @"key2" : @2 };
  • @property attributes should not show the default value for an attribute
@property(nonatomic) id object; // Default to strong
@property(nonatomic) NSRect frame; // Default to assign
  • Use auto-@synthesize whenever possible
  • Do not explicitly declare ivars that have a @property
  • Define private ivars in class extensions or main @implementation
  • Avoid the use of @protected (implicit or explicit) or @public

Code sample

Here you can see a sample class:

SomeClass.h

#import "someheader.h"

@interface SomeClass
{
@private
    int  _someValue;
    BOOL _shouldCloseFile;

@protected
    NSString *description;
}

+ (id)sharedSomeClass;

- (void)method;

@property(strong) IBOutlet OELibraryController *libraryController;

@property(nonatomic) NSViewController  *currentContentController;
@property(nonatomic) NSViewController  *defaultContentController;
@property            BOOL               allowWindowResizing;

@property(copy) NSArray *deviceHandlers;
@property(copy) NSArray *coreList;

@end

SomeClass.m

#import "SomeClass.h"

@interface SomeClass ()

- (void)OE_privateMethod;

@end

@implementation SomeClass

@synthesize libraryController;
@synthesize currentContentController, defaultContentController;
@synthesize allowWindowResizing;

+ (void)initialize
{
    if(self == [SomeClass class])
    {
        // do things
    }
}

- (id)init
{
    if((self = [super init]))
    {
        // do things
    }
    return self;
}

- (void)dealloc
{
    // do things
}

+ (id)sharedSomeClass
{
    static SomeClass       *sharedSomeClass = nil;
    static dispatch_once_t  onceToken;
    dispatch_once(&onceToken, ^{
        sharedSomeClass = [[SomeClass alloc] init];
    });
    return sharedSomeClass;
}

- (void)OE_privateMethod
{
    // do things
}

- (void)method
{
    if(booleanValue && obj != nil)
    {
        do
        {
            [self OE_privateMethod];
        } while(value > 0);
    }

    while(value < 10)
    {
    }

    void (^blk)(void) =
    ^{
        // do things
    };

    int (^blk1)(int) =
    ^ int (int v)
    {
        // do things
    };
}

- (void)delegateMethod
{
    // do things
}

- (void)setDeviceHandlers:(NSArray *)value
{
    // do things
}

- (NSArray *)deviceHandlers
{
    // do things
}

- (void)setCoreList:(NSArray *)value
{
    // do things
}

- (NSArray *)coreList
{
    // do things
}

@end

More

For more information read Apple's Coding Guidelines for Cocoa, since the project adheres to these.