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for 8.3.5 fix
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Anime4000 committed Jul 14, 2024
1 parent bb964bc commit 8d84467
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Showing 3 changed files with 15 additions and 3 deletions.
6 changes: 3 additions & 3 deletions IFME/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
[assembly: AssemblyDescription("Allow user to compress raw media")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Anime4000")]
[assembly: AssemblyProduct("Resilient Journey")]
[assembly: AssemblyProduct("Enduring Fortitude")]
[assembly: AssemblyCopyright("© 2024 Anime4000")]
[assembly: AssemblyTrademark("Anime4000, MulticoreWare, VideoLAN, IETF, Xiph.Org Foundation, Josh Coalson, Erik de Castro Lopo, Jean Le Feuvre, People@GPAC, FFmpeg Team, Nero AG, Moritz Bunkus, AMD, Intel, Nvidia, Google, Alliance for Open Media, et al.")]
[assembly: AssemblyCulture("")]
Expand All @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("8.3.5")]
[assembly: AssemblyFileVersion("8.3.5")]
[assembly: AssemblyVersion("8.3.6")]
[assembly: AssemblyFileVersion("8.3.6")]
8 changes: 8 additions & 0 deletions IFME/frmMain.Function.cs
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Expand Up @@ -428,6 +428,8 @@ private void Thread_InitializedTabs()

private void Thread_LoadPropertiesVideo(object obj)
{
Thread.Sleep(50);

var data = obj as MediaQueueVideo;

BeginInvoke((Action)delegate ()
Expand Down Expand Up @@ -469,6 +471,8 @@ private void Thread_LoadPropertiesVideo(object obj)

private void Thread_LoadPropertiesAudio(object obj)
{
Thread.Sleep(50);

var data = obj as MediaQueueAudio;

BeginInvoke((Action)delegate ()
Expand Down Expand Up @@ -498,6 +502,8 @@ private void Thread_LoadPropertiesAudio(object obj)

private void Thread_LoadPropertiesSubtitle(object obj)
{
Thread.Sleep(50);

var data = obj as MediaQueueSubtitle;

BeginInvoke((Action)delegate ()
Expand All @@ -513,6 +519,8 @@ private void Thread_LoadPropertiesSubtitle(object obj)

private void Thread_LoadPropertiesAttachment(object obj)
{
Thread.Sleep(50);

var data = obj as MediaQueueAttachment;

BeginInvoke((Action)delegate ()
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4 changes: 4 additions & 0 deletions changelog.txt
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@@ -1,3 +1,7 @@
Version 8.3.6 (Enduring Fortitude)
----------------------------------
[Fixed] GUI crashed when trying to display settings due to race condition between threads

Version 8.3.5 (Resilient Journey)
---------------------------------
[Fixed] #242: Bug on creating and loading profile
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