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Adding the helper function in the GUI Version (too). #29

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Oct 23, 2024
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31 changes: 14 additions & 17 deletions plastic_ui/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -89,31 +89,28 @@ impl App {
}

fn save_state(&mut self, slot: u8) {
if self.nes.is_empty() {
return;
if let Some(path) = self.get_save_state_path(slot) {
let file = fs::File::create(&path).unwrap();
self.nes.save_state(&file).unwrap();
}

let base_saved_states_dir = base_save_state_folder().unwrap();
let filename = self.nes.save_state_file_name(slot).unwrap();
let path = base_saved_states_dir.join(&filename);

let file = fs::File::create(&path).unwrap();

self.nes.save_state(&file).unwrap();
}

fn load_state(&mut self, slot: u8) {
if self.nes.is_empty() {
return;
if let Some(path) = self.get_save_state_path(slot) {
let file = fs::File::open(&path).unwrap();
self.nes.load_state(&file).unwrap();
}
}

let base_saved_states_dir = base_save_state_folder().unwrap();
let filename = self.nes.save_state_file_name(slot).unwrap();
let path = base_saved_states_dir.join(&filename);
fn get_save_state_path(&self, slot: u8) -> Option<std::path::PathBuf> {
if self.nes.is_empty() {
return None;
}

let file = fs::File::open(&path).unwrap();
let base_saved_states_dir = base_save_state_folder()?;
let filename = self.nes.save_state_file_name(slot)?;

self.nes.load_state(&file).unwrap();
Some(base_saved_states_dir.join(filename))
}

fn handle_input(&mut self, ctx: &egui::Context) {
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