Joise is a 2D, 3D, 4D and 6D modular noise library written in Java.
Joise is derived from Joshua Tippetts' Accidental Noise Library written in C++.
groupId=com.sudoplay.joise
artifactId=joise
version=1.0.1
Joise was created to facilitate the creation of complex noise functions from chained modules, and represent the chained modules in a consistent format.
Joise was originally created to power the procedural world-building algorithms behind the PC game, Lodestar: Stygian Skies.
Documentation:
- README.md this file
- LICENSE the license (link)
The repo contains the following packages:
com.sudoplay.joise
contains classes to work with module maps.com.sudoplay.joise.generator
contains classes to generate pseudo-random numbers.com.sudoplay.joise.mapping
contains classes assist in mapping noise to arrays.com.sudoplay.joise.module
contains all the noise function modules.com.sudoplay.joise.noise
contains the core noise functions.com.sudoplay.util
contains common utility classes.
The following packages are provided separately to reduce dependencies:
- JoisePlugin-TMLConverter converts module chains to and from TML using Juple.
- JoisePlugin-JSONConverter converts module chains to and from JSON using Gson.
###Chaining Modules Most modules accept one or more sources. Sources can either be a module or a double value.
ModuleBasisFunction basis = new ModuleBasisFunction();
basis.setType(BasisType.SIMPLEX);
basis.setSeed(42);
ModuleAutoCorrect correct = new ModuleAutoCorrect();
correct.setSource(basis);
correct.calculate();
ModuleScaleDomain scaleDomain = new ModuleScaleDomain();
scaleDomain.setSource(correct);
scaleDomain.setScaleX(4.0);
scaleDomain.setScaleY(4.0);
###Sampling Chained Modules A module chain can be sampled in either two, three, four or six dimensions. Four and six dimensional noise is used for creating seamless two and three dimensional noise, respectively.
lastModuleInChain.get(x, y);
lastModuleInChain.get(x, y, z);
lastModuleInChain.get(x, y, z, w);
lastModuleInChain.get(x, y, z, w, u, v);
###Exporting a Module Chain
Module chains can be converted to and from a ModuleMap
. This is convenient for serializing module chains, as serializers have a consistent format to rely on.
// convert to a ModuleMap
ModuleMap moduleMap = lastModuleInChain.getModuleMap();
// convert from a ModuleMap
Joise joise = new Joise(moduleMap);
// sample the resulting chain
joise.get(x, y, z);
###Naming Seeds Seeds can be named. This is convenient if you want to load a module chain from an external format, and set seeds programatically.
ModuleBasisFunction basis = new ModuleBasisFunction();
basis.setSeedName("worldseed");
ModuleMap moduleMap = basis.getModuleMap();
// ... save the module map to some external format ...
// ... load the module map back in later ...
Joise joise = new Joise(loadedModuleMap);
if (joise.hasSeed("worldseed")) {
joise.setSeed("worldseed", 42);
}
##License
Copyright (C) 2013 Jason Taylor. Released as open-source under Apache License, Version 2.0.