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D3D8 Docs
Jeff edited this page Feb 23, 2023
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Direct3D (or "Microsoft® Direct3D®" as the docs exclusively refer to it) is the hardware accelerated graphics component of DirectX, which is a pretty large collection of low level libraries for Windows. Documentation for Direct3D 9 is still pretty common, but Direct3D 8 is hard to come by. This page aims to collect all that information in one place.
- DirectX 8 documentation (unofficial mirror)
- Direct3D 9 documentation
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Display driver design guidelines
- Direct3D Shader Codes - Essential to understand compiled/assembly VS and PS shaders.
Direct3D 8 headers:
- You can get the D3D8 headers from older versions of the DirectX 9 SDK.
- apitrace also maintains copies here
DirectX 8 SDK (including headers and original CHM docs):
- 8.1 Full - The full final DirectX 8 SDK with docs.
- 8.1b
- 8.1 Extras - (Includes Japanese docs, DX7 word docs, PDBs, 3ds Max/Maya Tools)
- 8.0a
- 8.0
You can generate HTML from chm docs using archmage and probably other tools.