[d3d8] Handle DEFAULT->MANAGED in CopyRects #184
Merged
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Arguably not ideal, but having some way of handling it is better than derping out and doing nothing. We can always implement a GPU copy later on to optimize peformance, but for now handling MANAGED as we do SYSTEMMEM seems to do the trick and fixes #66 (which has bugged me for quite some time).
Without PR
With PR
DEFAULT->MANAGED doesn't seem to be a very hot path, but there are games out there that will hit it occasionally.