Skip to content

Commit

Permalink
New translations
Browse files Browse the repository at this point in the history
  • Loading branch information
Cilla-luodan committed Sep 22, 2023
1 parent 4b57873 commit 7b5c10f
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions en-US/dita/RTC-NG/release/release_notes.dita
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,8 @@
<p><b>Other Improvements</b></p>
<p>This release includes the following additional improvements:<ul>
<li props="android">Optimizes the management method of Texture Buffer for SDK capture and custom video capture scenarios, effectively eliminating frame dropping and crash risks.</li>
<li>When <codeph><apiname keyref="setPlaybackSpeed"/></codeph></li>
<li>优化了 Token 解析时的逻辑,避免传入非法 Token 后 App 发生崩溃。</li>
<li>Optimizes the logic of handling invalid parameters. When you call the <codeph><apiname keyref="setPlaybackSpeed"/></codeph> method to set the playback speed of audio files, if you pass an invalid parameter, the SDK returns the error code -2, which means that you need to reset the parameter.</li>
<li>Optimizes the logic of Token parsing, in order to prevent an app from crash when an invalid token is passed in.</li>
</ul></p>
</body>
</topic>
Expand All @@ -57,13 +57,13 @@
<ul>
<li props="cpp">Occasional crashes and dropped frames occured in screen sharing scenarios.</li>
<li props="android">When using the H.265 encoding mode, when a Web client joined the interactivity, it caused a redundant <codeph><apiname keyref="onUserEnableLocalVideo"/></codeph> callback on the native side: when the host called <codeph><apiname keyref="enableLocalVideo"/> (true)</codeph>, the receiving end first received a <codeph><apiname keyref="onUserEnableLocalVideo"/></codeph> callback with (<codeph>enabled</codeph> as <codeph>false</codeph>) before receiving a <codeph><apiname keyref="onUserEnableLocalVideo"/></codeph> callback with (<codeph>enabled</codeph> as <codeph>true</codeph>).</li>
<li props="mac unity flutter"><p><ph>加入频道偶现的崩溃。 </ph><ph>(macOS)</ph></p></li>
<li>本地系统时间不正确时,偶现加入频道失败。</li>
<li>调用 playEffect 使用相同的 soundId 播放两个不同的音效文件,偶现第一个音效文件播放完毕后会重复播放。</li>
<li props="android unity flutter rn"><p><ph>主播调用 <codeph><apiname keyref="startAudioMixing2"/></codeph> 播放音乐文件时,偶现主播本地无法听见音乐,远端用户可以正常听见。 </ph><ph props="unity flutter rn">(Android)</ph></p></li>
<li props="android ios unity flutter rn"><p><ph>合唱场景下,调用 <codeph><apiname keyref="preload"/></codeph> 加载音乐,偶现加载失败。 </ph><ph props="unity flutter">(Android, iOS)</ph></p></li>
<li props="android unity flutter rn"><p><ph>在特定机型上开启 AI 降噪偶现崩溃。 </ph><ph props="unity flutter rn">(Android)</ph></p></li>
<li props="android ios unity flutter rn"><p><ph>当本地系统时间不准确时,歌曲榜单加载失败。 </ph><ph props="unity flutter">(Android, iOS)</ph></p></li>
<li props="mac unity flutter"><p><ph>Occasional crashes when joining a channel. </ph><ph>(macOS)</ph></p></li>
<li>Occasional failure of joining a channel when the local system time was not set correctly.</li>
<li>When calling the playEffect method to play two audio files using the same<codeph> soundId</codeph>, the first audio file was somtimes played repeatedly.<codeph><apiname keyref="playEffect"></apiname></codeph></li>
<li props="android unity flutter rn"><p>When the host called the <codeph><apiname keyref="startAudioMixing2"/></codeph> method to play music, sometimes the host couldn't hear the music while the remote users could hear it. <ph props="unity flutter rn">(Android)</ph><ph></ph></p></li>
<li props="android ios unity flutter rn"><p><ph>In a chorus scenario, calling the <codeph><apiname keyref="preload"/></codeph> method to load music sometimes failed. </ph><ph props="unity flutter">(Android, iOS)</ph></p></li>
<li props="android unity flutter rn"><p><ph>Occasional crashes occured on certain Android devices. </ph><ph props="unity flutter rn">(Android)</ph></p></li>
<li props="android ios unity flutter rn"><p><ph>Loading music lists failed when the local system time was not correct. </ph><ph props="unity flutter">(Android, iOS)</ph></p></li>
<li>Calling <codeph><apiname keyref="takeSnapshotEx"/></codeph> once receives the <codeph><apiname keyref="onSnapshotTaken"/></codeph> callback for multiple times. </li>
<li props="android unity flutter rn"><p><ph>In channels joined by calling <codeph><apiname keyref="joinChannelEx"/></codeph> exclusively, calling <codeph><apiname keyref="setEnableSpeakerphone"/></codeph> is unable to switch audio route from the speaker to the headphone. </ph><ph props="unity flutter rn">(Android)</ph></p></li>
</ul>
Expand Down

0 comments on commit 7b5c10f

Please sign in to comment.