Skip to content

Lightweight reimplementation of the realXtend Tundra core using Urho3D engine

License

Notifications You must be signed in to change notification settings

Adminotech/tundra-urho3d

 
 

Repository files navigation

Tundra-urho3d

Lightweight reimplementation of the realXtend Tundra core functionality primarily aimed at mobile platforms. The Urho3D engine is used for the platform abstraction and rendering.

Tundra-urho3d is licensed under Apache 2.0.

Compiling from Sources

Tundra-urho3d uses CMake as its build system.

Windows, targeting Windows

  1. Open up the Visual Studio (x64 Win64) Command Prompt which is required in order to have the required build tools and several other utilities in your PATH.
  2. Navigate to <Tundra-urho3d>\tools\Windows\VS<VersionNumber>\
  3. Run BuildDeps_<BuildType>, or BuildDepsX64_<BuildType> (if wanting to do a 64-bit build). RelWithDebInfo is recommended for the common development work, but you probably want to have the Debug builds available too. The build script will print information what you need in order to proceed, follow the instructions carefully. You can abort the script with Ctrl+C at this point and setup your environment.
  4. After the script has completed, the dependencies can be found deps-vs<VersionNumber>-<TargetArchitecture>\. The needed runtime libraries are automatically copied to bin\.
  5. Now run CMake batch script corresponding to your desired build configration. This script will set up the needed build environment variables for CMake and invoke CMake to generate a tundra-urho3d.sln solution.
  6. Build Tundra-urho3d using the solution file.

Windows, targeting Android

To be written

About

Lightweight reimplementation of the realXtend Tundra core using Urho3D engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C 90.2%
  • C++ 8.4%
  • Shell 1.2%
  • Objective-C 0.2%