Lightweight reimplementation of the realXtend Tundra core functionality primarily aimed at mobile platforms. The Urho3D engine is used for the platform abstraction and rendering.
Tundra-urho3d is licensed under Apache 2.0.
Tundra-urho3d uses CMake as its build system.
- Open up the Visual Studio (x64 Win64) Command Prompt which is required in order to have the required build tools and several other utilities in your PATH.
- Navigate to
<Tundra-urho3d>\tools\Windows\VS<VersionNumber>\
- Run
BuildDeps_<BuildType>
, orBuildDepsX64_<BuildType>
(if wanting to do a 64-bit build). RelWithDebInfo is recommended for the common development work, but you probably want to have the Debug builds available too. The build script will print information what you need in order to proceed, follow the instructions carefully. You can abort the script with Ctrl+C at this point and setup your environment. - After the script has completed, the dependencies can be found
deps-vs<VersionNumber>-<TargetArchitecture>\
. The needed runtime libraries are automatically copied tobin\
. - Now run CMake batch script corresponding to your desired build configration. This script will set up the needed build environment variables for CMake and invoke CMake to generate a tundra-urho3d.sln solution.
- Build Tundra-urho3d using the solution file.
To be written