This is a community-supported fork of the GoogleApisForiOSComponents repo maintained initially by Xamarin. Microsoft just kind of stopped maintaining these bindings libraries, which were published under the package prefixes Xamarin.Firebase.iOS.* and Xamarin.Google.iOS.*
This was a really unfortunate decision from Microsoft. Having these extremely common native iOS dependencies published by a central, trusted source allowed plugin developers for things like MLKit, Google Sign-In, and Firebase to coexist. Now, such libraries will either have to include native dependencies directly (which will make them incompatible with each-other) or accept a new community standard. I have published updated packages under the prefix AdamE.Firebase.iOS.* which have so far been adopted by Plugin.Firebase and BarcodeScanner.Mobile.Maui
Microsoft's current recommendation to iOS.NET developers is that they should write their own bindings using this slim binding demo project as a guide. However, developers following this approach can find their 'slim bindings' to be incompatible with any other published libraries with dependency conflicts, such as Plugin.Firebase.
As a community-supported continuation, I'm happy to review any PRs to help move this project forward. These libraries almost certainly have some missing or stale bindings. Work needs to happen to keep these bindings current with native SDKs. Whole artifacts still need to be converted from where Microsoft left them. Sample projects need to be updated (or rewritten). Tests would be nice.
If you're considering contributing, feel free to open an issue to discuss it and I'll help as I can.
Alternatively, I have one-time sponsorship options on my profile if you'd like to prioritize an afternoon or weekend of my time on a feature or issue that's important to you.
Failure to read and follow these instructions will result in build failures and/or runtime errors.
At the moment, you may need to explicitly reference AdamE.Firebase.iOS.Installations even if you don't "need" it. I'll try to get this fixed in future releases.
On .NET 6+, FirebaseAnalytics 10.17+ requires this target be added to your app's .csproj:
<!-- Target needed until LinkWithSwiftSystemLibraries makes it into the SDK: https://github.com/xamarin/xamarin-macios/pull/20463 -->
<Target Name="LinkWithSwift" DependsOnTargets="_ParseBundlerArguments;_DetectSdkLocations" BeforeTargets="_LinkNativeExecutable">
<PropertyGroup>
<_SwiftPlatform Condition="$(RuntimeIdentifier.StartsWith('iossimulator-'))">iphonesimulator</_SwiftPlatform>
<_SwiftPlatform Condition="$(RuntimeIdentifier.StartsWith('ios-'))">iphoneos</_SwiftPlatform>
</PropertyGroup>
<ItemGroup>
<_CustomLinkFlags Include="-L" />
<_CustomLinkFlags Include="/usr/lib/swift" />
<_CustomLinkFlags Include="-L" />
<_CustomLinkFlags Include="$(_SdkDevPath)/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/$(_SwiftPlatform)" />
<_CustomLinkFlags Include="-Wl,-rpath" />
<_CustomLinkFlags Include="-Wl,/usr/lib/swift" />
</ItemGroup>
</Target>
On Legacy Xamarin.iOS, FirebaseAnalytics 10.17+ requires that additional mtouch arguments be added to the iOS project:
For iPhone:
--gcc_flags -L/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos
For simulator:
--gcc_flags -L/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator/
You may need to adjust the XCode location if it's not default.
It's important to understand that the native Crashlytics SDK doesn't know anything about .NET, so its not going to be as useful as a complete error/crash reporting mechanism. See this issue in Plugin.Firebase
On .NET8, you must set the following property. Note that this will increase your app's size.
<!--https://github.com/xamarin/GoogleApisForiOSComponents/issues/643#issuecomment-1920970044-->
<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<_ExportSymbolsExplicitly>false</_ExportSymbolsExplicitly>
</PropertyGroup>
If you're using Mac, you can skip this section. If you're using Windows and/or Visual Studio, you need to be aware that these packages are impacted by a long-path filename issue that will cause errors when restoring packages and archiving builds.
While this is fundamentally an issue with Visual Studio, I think this project could be updated to work around it by statically linking XCFramework dependencies into intermediate 'shim' XCFrameworks. However, I do not have the personal bandwidth or sponsorship to fully explore this. Unless something changes, you should not expect this issue to be resolved until Visual Studio properly supports long file paths.
In the iOS/Catalyst world, code libraries are typically shipped as XCFrameworks. An XCFramework is a packaging format that bundles libraries for multiple platforms (e.g. iOS, macOS) and architectures into a single artifact. To build these AdamE.* artifacts, several XCFrameworks (Firebase and Google dependencies) are assembled and packed into the Nuget packages. This is how iOS.NET and Nuget are designed to work.
XCFrameworks follow a rigid, opinionated naming structure. For example, a framework's binary falls under a path like [XCFramework Name]\[Arch]\[Framework Name]\[Binary Name]
. Header files fall under a path like [XCFramework Name]\[Arch]\[Framework Name]\Headers\[Framework]-*.h
In practical application, this results in long file paths like: FirebaseRemoteConfigInterop.xcframework\ios-arm64_x86_64-simulator\FirebaseRemoteConfigInterop.framework\Headers\FirebaseRemoteConfigInterop-umbrella.h
Nuget itself also follows an opinionated naming structure. Packages downloaded to your local machine's cache are unpacked under paths like [Cache Path]\[Package Name]\[Version]
.
Combining both, we get full file paths like C:\n\adame.firebase.ios.core\10.24.0\lib\net6.0-ios16.1\Firebase.Core.resources\FirebaseCoreInternal.xcframework\ios-arm64_x86_64-simulator\FirebaseCoreInternal.framework\Modules\FirebaseCoreInternal.swiftmodule\arm64-apple-ios-simulator.private.swiftinterface
--260 characters long! (this is just one example)
Windows has trouble with path lengths > 256, but a registry edit can be made that helps
New-ItemProperty -Path "HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem" -Name "LongPathsEnabled" -Value 1 -PropertyType DWORD -Force
Even with that Visual Studio can still be very temperamental with long file paths. It's a limitation baked into the core of the IDE. It is still possible to build iOS apps using Visual Studio, but you must restore packages from the CLI first:
- Close Visual Studio
- Make sure you didn't skip step 1.
- Clear your local NuGet cache AND your local XamarinBuildDownload cache:
- In your Windows Terminal (Powershell):
dotnet nuget locals all -c # Clear all Nuget cache cd $env:localappdata # Go to your AppData\Local folder Get-ChildItem -Filter "*Xamarin*" # Check for your XamarinBuildDownloadCache folder rm -Force -Recurse XamarinBuildDownloadCache # Delete that folder Get-ChildItem -Filter "*Xamarin*" # Confirm that it has been deleted
- In your Mac Terminal:
setopt interactive_comments # Now comment is enabled cd ~/Library/Caches # Go to your Caches folder ls -d *Xamarin* # Check for your XamarinBuildDownload folder rm -rf XamarinBuildDownload # Delete that folder ls -d *Xamarin* # Confirm that it has been deleted
- In your Windows Terminal (Powershell):
- Make sure you didn't skip step 3.
- Delete your project
bin
andobj
folders. - Make sure you didn't skip step 5.
- Run a
dotnet restore
for your project/solution from the command line. - Build your project/solution successfully from the command line.
- Make sure you didn't skip step 8.
Now you should be able to build and debug your iOS app in Visual Studio. It will probably still choke during archiving though, so either do that step directly on a mac or try it on the CLI as well.
Here's a table that shows in which Nuget package version is located each sdk of Firebase:
SDK Name | SDK Version | Nuget Package Version |
---|---|---|
Firebase AdMob | 8.10.0 | 8.10.0 |
Firebase In App Messaging | 8.10.0 | 8.10.0 |
Firebase Performance Monitoring | 8.10.0 | 8.10.0 |
Google User Messaging Platform | 1.1.0.0 | 8.10.0 |
Google Cast | 4.7.0.0 | 8.10.0 |
Google Sign-In | 5.0.2.2 | 8.10.0 |
Google Tag Manager | 7.4.0.0 | 8.10.0 |
Google, Firebase, and MLKit native SDKs can have some shared XCFramework dependencies. Take GTMSessionFetcher as an example. It is a shared dependency of both Google Sign-In and Firebase.Core.
In native iOS development, this dependency would be resolved through a dependency manager (Cocoapods, SPM), but we can't use these native dependency managers in iOS.NET!
Microsoft's official recommendation to iOS.NET developers needing access to native SDKs is to build their own binding libraries using this 'slim binding' demo project as a guide. This dependency situation for common mobile SDKs causes a major issue with this approach. For example, if a developer were to include their own 'slim binding' project in an iOS.NET solution for Google Sign-In, they would end up statically linking GTMSessionFetcher. Since AdamE.Firebase.iOS.Core also includes GTMSessionFetcher, all AdamE.iOS.* packages would no longer be compatible due to the dependency conflict.
To provide a real-world example, Plugin.Firebase migrated off of the abandoned Xamarin.Firebase.iOS.* packages to use AdamE.Firebase.iOS.* This made it incompatible with the popular BarcodeScanner.Mobile.Maui package until the maintainer also migrated to use AdamE.Firebase.iOS.* dependencies.
As another example, the Shiny library includes modular support for push notifications using Firebase Cloud Messaging. Versions <4 used Xamarin.Firebase.iOS.* and so are incompatible with AdamE.Firebase.iOS.* Version 4 will include its own slim bindings for Firebase, which makes it incompatible with AdamE.Firebase.iOS.*
It's the long-path issue described above.
It's the long-path issue described above.
Most likely, you've added these AdamE.* packages to a .csproj that targets other frameworks like:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0-android;net8.0-ios;</TargetFrameworks>
</PropertyGroup>
...
<ItemGroup>
<PackageReference Include="AdamE.Firebase.iOS.Core" Version="10.24.0.2" />
</ItemGroup>
</Project>
Instead, you should do:
<ItemGroup Condition="'$(TargetFramework)' == 'net8.0-ios'">
<PackageReference Include="AdamE.Firebase.iOS.Core" Version="10.24.0.2" />
</ItemGroup>
Or, it's the Z-zip issue below:
Try #21 (comment)
If you're on Windows, it's most likely the long-path issue described above. Clear your XamarinBuildDownload cache and try again.
Make sure you've referenced AdamE.Firebase.iOS.Installations
The following steps are not required for consuming the published Nugets. These are only relevant if you've pulled this repo and are building it locally.
Before building the libraries and samples in this repository, you will need to install .NET Core] and the Cake .NET Core Tool]:
Currently requires a version of Cake less than 1.0 (due to dependencies).
dotnet tool install -g cake.tool --version 0.38.5
When building on macOS, you may also need to install CocoaPods:
# Homebrew
brew install cocoapods
# Ruby Gems
gem install cocoapods
You can either build all the libraries and samples in the repository from the root:
dotnet cake
Or, you can specify the components and its dependencies to be build by using the --names=Key1,Key2,...
:
// Firebase keys
Firebase.ABTesting
Firebase.AdMob
Firebase.Analytics
Firebase.Auth
Firebase.CloudFirestore
Firebase.CloudFunctions
Firebase.CloudMessaging
Firebase.Core
Firebase.Crashlytics
Firebase.Database
Firebase.DynamicLinks
Firebase.InAppMessaging
Firebase.Installations
Firebase.PerformanceMonitoring
Firebase.RemoteConfig
Firebase.Storage
// Google keys
Google.Analytics
Google.Cast
Google.Maps
Google.MobileAds
Google.UserMessagingPlatform
Google.Places
Google.SignIn
Google.TagManager
// MLKit keys
MLKit.BarcodeScanning
MLKit.Core
MLKit.DigitalInkRecognition
MLKit.FaceDetection
MLKit.ImageLabeling
MLKit.ObjectDetection
MLKit.TextRecognition
MLKit.TextRecognition.Chinese
MLKit.TextRecognition.Devanagari
MLKit.TextRecognition.Japanese
MLKit.TextRecognition.Korean
MLKit.TextRecognition.Latin
MLKit.Vision
The following targets can be specified using the --target=<target-name>
:
libs
builds the class library bindings (depends onexternals
)externals
downloads and builds the external dependenciessamples
builds all of the samples (depends onlibs
)nuget
builds the nuget packages (depends onlibs
)clean
cleans up everything
Before the .sln
files will compile in the IDEs, the external dependencies need to be downloaded. This can be done by running the externals
target:
dotnet cake --target=externals
After the externals are downloaded and built, the .sln
files should compile in your IDE.
The license for this repository is specified in License.md