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v2.60.7
APN-Pucky edited this page Sep 14, 2020
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I'll explain the biggest changes since v2.59.9 to current v2.60.7:
- New flag 'skill' or 'strategy'.
- This works similar to 'mono' or 'factions' flag. TUO will only use cards with specified skill. Eg: "skill jam" will only use jam cards and "skill jam skill strike" will use any card that has jam or strike. (only limits assaults and structures, not commanders and dominions, unlike the mono-flag)
- New flag 'no-skill' or 'no-strategy'.
- Inverse to [1.]. "no-skill sabotage" will avoid all cards with sabotage. Doesn't work with skill/strategy-flag set.
- New flag 'no-factions' o 'no-mono'.
- Inverse to 'mono' or 'factions'. "no-factions progenitor" will avoid all progenitor cards. Doesn't work with mono/factions-flag set.
- New flags 'yfpool' and 'efpool'.
- 'yf "Phobos Station, The Spire, Tyrolian Outpost, Ashrock Redoubt, Colonial Relay" yfpool 3', will pick 3 random forts (similar to the raid.xml pools). Works with CQ or GW forts.
- Flexible sims are faster now.
- Support for Crackdown BGE
- tuo-debug will now always print the runtime (real and cpu) in the last line. (fyi: tuo-debug is slower than normal tuo)
- Makefile for intel compiler.
- New flag 'prefered-skill/strategy' has the same effect as 'climb-opts:rb' from previous 'short update' on cards with given skill.
- 'strategy recent' will only use latest 5% of cards. 'recent-percent 10' sets it to 10%.
- New flag 'prefered-factor' sets the weigh for how prefered the cards are. eg. 'prefered-factor 5', default is 3