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APN-Pucky edited this page Sep 15, 2018 · 42 revisions

Sim

Flag Info Example
effect Specify global effects 'effect "Devour"' or '-e "Devour"'
yeffect Specify your effects 'yeffect "Plasma Burst"' or 'ye "Plasma Burst"'
eeffect Specify enemy effects 'eeffect "Progenitor Tech"' 'ee "Plasma Burst"'
yfort Specify your fortresses 'yfort "Phobos Station, Lightning Cannon"' or 'yf "Phobos Station"'
yfpool Sets the amount of forts to use from yfort (default=random,integer) 'yfpool 2'
efort Specify enemy fortresses 'efort "Phobos Station, Lightning Cannon"' or 'ef "Phobos Station"'
efpool Sets the amount of forts to use from efort (default=random,integer) 'efpool 2'
ydom Specify your dominion 'ydom "Alpha Bombard"' or 'yd "Krellus' Nexus"'
edom Specify enemy dominion 'edom "Alpha Bombard"' or 'ed "Krellus' Nexus"'

Operation

Flag Info Example
sim Simulates n games (integer) 'sim 1000'
reorder Optimizes deck by reordering with given iterations for simulating (integer) 'reorder 1000'
climb Optimizes deck by changing the deck based on ownedcards and funds with given iterations for simulating (integer) 'climb 1000'
climbex Optimizes deck with given iterations for simulating. The first number are the initial iterations and gets multiplied with iter-mul until it reaches the second number. (integer,integer) 'climbex 10 1000'
climb_forts Optimizes forts with given iterations. Checks every combination of yfpool fortresses from yfort to estimate the best fortresses. (integer) 'climb_forts 1000'
anneal Takes three parameters iterations, initial temperature and exponetial decrease of temperature. The temperature defines the probability for accepting a worse deck, with lower temperature only better decks are accepted. (integer,integer,float) 'anneal 1000 100 0.001'

Climb Options

Flag Info Example
iter-mul Sets the iteration multiplier (default=10, integer) 'climb-opts:iter-mul 100' or 'climb-opts:iterations-multiplier 100'
open-the-deck Will optimize the deck to revealing the whole enemy deck 'climb-opts:open-the-deck' or 'climb-opts:otd'

Order

Flag Info Example
random Play randomly (default) 'random'
ordered Play ordered, meaning always playing the furthest to the front card, from 3 card hand 'ordered' or '-r' or 'enemy:ordered'
exact-ordered Play in exact order 'exact-ordered' or 'enemy:exact-ordered'
flexible Play flexible, meaning always playing the card with best random winrate at current state (estimated by 3 random sims with flexible-iter iterations) 'flexible' or 'enemy-flexible'
flexible-iter Set the iteration number for flexible (default=20,integer) 'flexible-iter 10'
flexible-turn flexible for first n turns, then random (default=10,integer) 'flexible-turn 5'

Card Selection

Flag Info Example
-o= specify path to inventory file '-o="data\ownedcards2.txt"'
-o equals '-o=data/ownedcards.txt' '-o'
-o- don't use inventory file '-o-'
fund run fund sim with the specified amount of SP 'fund 9999'
keep-commander keeps current commander 'keep-commander' or '-c'
dom-maxed sim all maxed dominions 'dom-maxed' or 'dominion-' or 'dom-'
dom-owned sim dominions in inventory 'dom-owned' or 'dominion+' or 'dom+'
dom-none don't sim dominions, but use the dominion from passed deck 'dom-none'
factions/mono specify which factions should be used 'factions progenitor' or 'mono bloodthirsty' or 'factions imperial factions raider'
no-factions specify which factions shouldn't be used. This flag conflicts with factions flag 'no-factions progenitor' or 'no-mono bloodthirsty' or 'no-factions imperial no-factions raider'
skill/strategy specify which skill should be used 'skill jam' or 'skill enfeeble strategy strike'
no-skill specify which skill shouldn't be used 'no-skill jam' or 'no-skill enfeeble no-strategy strike'
prefered-skill specify which skill should be used more often when testing for improvements 'prefered-skill jam' of 'prefered-strategy jam'
prefered-factor specify how heavily to prefer (default=3,integer) 'prefered-factor 3'
recent-percent specify the percentage id-based border of recent cards (default=5,integer) 'recent-percent 5'

Deck

Flag Info Example
freeze keep the first n cards in exact order 'freeze 5' or '-F 3'
-L limit deck size between two values '-L 3 7'
vip specify vip cards,when a vip card dies the game is considered as lost 'vip " HyperSec Hunter, Ymir of the Void"'

Gamemode

Flag Info Example
fight You play the first unit (default) 'fight'
surge The enemy plays the first unit 'surge' or '-s'
win Goal is winning 'win'
defense Goal is winning or stalling 'defense'
raid Maximize raid score 'raid'
campaign Maximize amount of survived cards, also sets gamemode to surge 'campaign'
brawl Maximize brawl score, also sets gamemode to surge 'brawl'
brawl-defense Minimize enemy brawl score, also sets gamemode to fight 'brawl-defense'
gw Maximize gw score, also sets gamemode to surge 'gw'
gw-defense Minimize enemy gw score, also sets gamemode to fight 'gw-defense'
pvp equals 'win fight' 'pvp'
pvp-defense equals 'defense surge' 'pvp-defense'

Execution

Flag Info Example
threads Specify the amount of threads for tuo. Gets set to 1 when iterations<10 'threads 1' or '-t 4'
seed sets the seed to use (default=time,integer) 'seed 1337'
+hm Use harmonic mean '+hm'
target Limit winrate 'target 98'
timeout Stop the sim after n hours (default=0) 'timeout 0.5'
mis Only improvements higher than min-increment-of-score will be applied (default=0,float) 'mis 0.02'
cl Sets the confidence level. This is used in 'climb' to stop simulations early when they are unlikely to yield a better score (default=0.99. float) 'cl 0.98'

Output

Flag Info Example
+so shorter tuo score output '+so'
+uc print an extra list of upgraded cards at the end '+uc'
+ci prints ci '+ci'
+v prints more output '+v'

Debug

Flag Info Example
hand Set the initial hand 'hand "Hurkol Bloodvessel#9, Virklaw"' or 'enemy:hand "Hurkol Bloodvessel#9, Virklaw"'
debug Runs in debug mode 'debug'

Sources for more info

TUO

OLD TUO

OLDER TUO

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