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APN-Pucky edited this page Sep 15, 2018
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Flag | Info | Example |
---|---|---|
effect | Specify global effects | 'effect "Devour"' or '-e "Devour"' |
yeffect | Specify your effects | 'yeffect "Plasma Burst"' or 'ye "Plasma Burst"' |
eeffect | Specify enemy effects | 'eeffect "Progenitor Tech"' 'ee "Plasma Burst"' |
yfort | Specify your fortresses | 'yfort "Phobos Station, Lightning Cannon"' or 'yf "Phobos Station"' |
yfpool | Sets the amount of forts to use from yfort (default=random,integer) | 'yfpool 2' |
efort | Specify enemy fortresses | 'efort "Phobos Station, Lightning Cannon"' or 'ef "Phobos Station"' |
efpool | Sets the amount of forts to use from efort (default=random,integer) | 'efpool 2' |
ydom | Specify your dominion | 'ydom "Alpha Bombard"' or 'yd "Krellus' Nexus"' |
edom | Specify enemy dominion | 'edom "Alpha Bombard"' or 'ed "Krellus' Nexus"' |
Flag | Info | Example |
---|---|---|
sim | Simulates n games (integer) | 'sim 1000' |
reorder | Optimizes deck by reordering with given iterations for simulating (integer) | 'reorder 1000' |
climb | Optimizes deck by changing the deck based on ownedcards and funds with given iterations for simulating (integer) | 'climb 1000' |
climbex | Optimizes deck with given iterations for simulating. The first number are the initial iterations and gets multiplied with iter-mul until it reaches the second number. (integer,integer) | 'climbex 10 1000' |
climb_forts | Optimizes forts with given iterations. Checks every combination of yfpool fortresses from yfort to estimate the best fortresses. (integer) | 'climb_forts 1000' |
anneal | Takes three parameters iterations, initial temperature and exponetial decrease of temperature. The temperature defines the probability for accepting a worse deck, with lower temperature only better decks are accepted. (integer,integer,float) | 'anneal 1000 100 0.001' |
Flag | Info | Example |
---|---|---|
iter-mul | Sets the iteration multiplier (default=10, integer) | 'climb-opts:iter-mul 100' or 'climb-opts:iterations-multiplier 100' |
open-the-deck | Will optimize the deck to revealing the whole enemy deck | 'climb-opts:open-the-deck' or 'climb-opts:otd' |
Flag | Info | Example |
---|---|---|
random | Play randomly (default) | 'random' |
ordered | Play ordered, meaning always playing the furthest to the front card, from 3 card hand | 'ordered' or '-r' or 'enemy:ordered' |
exact-ordered | Play in exact order | 'exact-ordered' or 'enemy:exact-ordered' |
flexible | Play flexible, meaning always playing the card with best random winrate at current state (estimated by 3 random sims with flexible-iter iterations) | 'flexible' or 'enemy-flexible' |
flexible-iter | Set the iteration number for flexible (default=20,integer) | 'flexible-iter 10' |
flexible-turn | flexible for first n turns, then random (default=10,integer) | 'flexible-turn 5' |
Flag | Info | Example |
---|---|---|
-o= | specify path to inventory file | '-o="data\ownedcards2.txt"' |
-o | equals '-o=data/ownedcards.txt' | '-o' |
-o- | don't use inventory file | '-o-' |
fund | run fund sim with the specified amount of SP | 'fund 9999' |
keep-commander | keeps current commander | 'keep-commander' or '-c' |
dom-maxed | sim all maxed dominions | 'dom-maxed' or 'dominion-' or 'dom-' |
dom-owned | sim dominions in inventory | 'dom-owned' or 'dominion+' or 'dom+' |
dom-none | don't sim dominions, but use the dominion from passed deck | 'dom-none' |
factions/mono | specify which factions should be used | 'factions progenitor' or 'mono bloodthirsty' or 'factions imperial factions raider' |
no-factions | specify which factions shouldn't be used. This flag conflicts with factions flag | 'no-factions progenitor' or 'no-mono bloodthirsty' or 'no-factions imperial no-factions raider' |
skill/strategy | specify which skill should be used | 'skill jam' or 'skill enfeeble strategy strike' |
no-skill | specify which skill shouldn't be used | 'no-skill jam' or 'no-skill enfeeble no-strategy strike' |
prefered-skill | specify which skill should be used more often when testing for improvements | 'prefered-skill jam' of 'prefered-strategy jam' |
prefered-factor | specify how heavily to prefer (default=3,integer) | 'prefered-factor 3' |
recent-percent | specify the percentage id-based border of recent cards (default=5,integer) | 'recent-percent 5' |
Flag | Info | Example |
---|---|---|
freeze | keep the first n cards in exact order | 'freeze 5' or '-F 3' |
-L | limit deck size between two values | '-L 3 7' |
vip | specify vip cards,when a vip card dies the game is considered as lost | 'vip " HyperSec Hunter, Ymir of the Void"' |
Flag | Info | Example |
---|---|---|
fight | You play the first unit (default) | 'fight' |
surge | The enemy plays the first unit | 'surge' or '-s' |
win | Goal is winning | 'win' |
defense | Goal is winning or stalling | 'defense' |
raid | Maximize raid score | 'raid' |
campaign | Maximize amount of survived cards, also sets gamemode to surge | 'campaign' |
brawl | Maximize brawl score, also sets gamemode to surge | 'brawl' |
brawl-defense | Minimize enemy brawl score, also sets gamemode to fight | 'brawl-defense' |
gw | Maximize gw score, also sets gamemode to surge | 'gw' |
gw-defense | Minimize enemy gw score, also sets gamemode to fight | 'gw-defense' |
pvp | equals 'win fight' | 'pvp' |
pvp-defense | equals 'defense surge' | 'pvp-defense' |
Flag | Info | Example |
---|---|---|
threads | Specify the amount of threads for tuo. Gets set to 1 when iterations<10 | 'threads 1' or '-t 4' |
seed | sets the seed to use (default=time,integer) | 'seed 1337' |
+hm | Use harmonic mean | '+hm' |
target | Limit winrate | 'target 98' |
timeout | Stop the sim after n hours (default=0) | 'timeout 0.5' |
mis | Only improvements higher than min-increment-of-score will be applied (default=0,float) | 'mis 0.02' |
cl | Sets the confidence level. This is used in 'climb' to stop simulations early when they are unlikely to yield a better score (default=0.99. float) | 'cl 0.98' |
Flag | Info | Example |
---|---|---|
+so | shorter tuo score output | '+so' |
+uc | print an extra list of upgraded cards at the end | '+uc' |
+ci | prints ci | '+ci' |
+v | prints more output | '+v' |
Flag | Info | Example |
---|---|---|
hand | Set the initial hand | 'hand "Hurkol Bloodvessel#9, Virklaw"' or 'enemy:hand "Hurkol Bloodvessel#9, Virklaw"' |
debug | Runs in debug mode | 'debug' |