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DISRuntime
Quintin edited this page Mar 30, 2023
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1 revision
Initialization class for plugin runtime module.
See Unreal Engine|IModuleInterface and Unreal Engine|Creating a Gameplay Module for more information.
class FDISRuntimeModule
: public IModuleInterface
Name | Description | |||
---|---|---|---|---|
Protected | void* | DLLHandle | Handle to DLL |
Name | Description | |||
---|---|---|---|---|
Public | virtual | void | StartupModule() | Called right after the module DLL has been loaded and the module object has been created |
Public | virtual | void | ShutdownModule() | Called before the module is unloaded, right before the module object is destroyed |
protected void* DLLHandle
Handle to DLL
public virtual void StartupModule() override
Called right after the module DLL has been loaded and the module object has been created. Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.
public virtual void ShutdownModule() override
Called before the module is unloaded, right before the module object is destroyed.