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DISRuntime

Quintin edited this page Mar 30, 2023 · 1 revision

DIS Runtime

Initialization class for plugin runtime module.

See Unreal Engine|IModuleInterface and Unreal Engine|Creating a Gameplay Module for more information.

class FDISRuntimeModule
    : public IModuleInterface

Includes

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Members

Name Description
Protected void* DLLHandle Handle to DLL

Functions

Name Description
Public virtual void StartupModule() Called right after the module DLL has been loaded and the module object has been created
Public virtual void ShutdownModule() Called before the module is unloaded, right before the module object is destroyed

Details

DLL Handle

protected void* DLLHandle

Handle to DLL

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Startup Module

public virtual void StartupModule() override

Called right after the module DLL has been loaded and the module object has been created. Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

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Shutdown Module

public virtual void ShutdownModule() override

Called before the module is unloaded, right before the module object is destroyed.

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