4.5.2
What's Changed
- Fixed missing keys by @pool011 in #1022
- Unit tests and database now use isEqualType instead of typeName by @AndreasBrostrom in #1021
- Added macro to make getContainer easier to read by @pool011 in #1016
- Disabled renaming of cargo possible vehicles globaly by @AndreasBrostrom in #1013
- Disabled decals propperly globaly per vehicle by @AndreasBrostrom in #1014
- Updated variable for duplication blockers by @AndreasBrostrom in #1015
- Updated the logging to use the new syntax by @AndreasBrostrom in #1020
- TFAR Spectator ability to hear others by @Zarenx in #1028
- Updated Compositions by @Zarenx in #1033
- Updated the slotting and variable names of modules by @Zarenx in #1030
- Updated script header some minor fixes by @AndreasBrostrom in #1025
- Ambient enviorment wildlife turned off which gives FPS increase. by @Zarenx in #1031
- Equiped RHS UH60 and VTX MH60M with FRIES by @AndreasBrostrom in #1034
- Added ropes to helicopters by @AndreasBrostrom in #1032
- Fixed Charlie Weapons Squad MAAWS Team by @Zarenx in #1035
- TAC R Public Mission File Compositions by @Zarenx in #1037
- Charlie wepons kits update by @Zarenx in #1036
- Abilities are not reset when applying a loadout array or apply a saved loadout by @AndreasBrostrom in #1038
- CBA Performance Adjustments, Medic/doctor perms, TFAR encryption by @Zarenx in #1040
- Atlas Medical kit Update by @Zarenx in #1046
- Extend the Range of rearm and refuel lines by @AndreasBrostrom in #1045
- Gear Fixes ATLAS, Charlie & PLT Medics by @Zarenx in #1049
- Updates to Staging Zone Crates by @Zarenx in #1050
Full Changelog: 4.5.1...4.5.2