4.5.1
What's Changed in 4.5.1
- Fixed init issues with scripts as well as persistent adding of scripts and functionalities by @AndreasBrostrom @pool011 in #1009
- Updated bravo whitelist and alpha loadout fixes by @pool011 in #1010
- Removed ACRE and TFAR radios in the ItemValidity by @AndreasBrostrom in #1011
- Added tfar auto join channel settings by @Zarenx in #1006
Full Changelog: 4.5.0...4.5.1
What's Changed in 4.5.0
- Added ability to rename crate by @AndreasBrostrom #914
- Added AC-130 / HAMMER-1 to Fixed Wing in the compostions by @Zarenx #963
- Added Cav Stryker Dragoon to the vehicle system by @pool011 #945 #965
- Added feature to allow pilots to bailout form downed aircraft by @pool011 #950
- Added function to clear and reset a vehicle by @AndreasBrostrom #940
- Added KAT items by @AndreasBrostrom #918
- Added new database system to handle equipments for crates and vehilce inventories by @pool011 @AndreasBrostrom #919 #967 #962 #970 #990 #982
- Added new logging macros and system @AndreasBrostrom #980
- Added USAF to faction list by @pool011 #925
- Added variable to stop adding of additional staging actions localy for clients by @AndreasBrostrom #958
- Added vehicle pylon loadout Stryker Dragoon to the vehicle system by @pool011 #945
- Added work in progress loadouts for training units by @AndreasBrostrom #873
- Added work in progress magazine replacement system to sets a preference to sertain mod (disabled as default) by @AndreasBrostrom #927
- Changed Atlas loadouts to be medic role as well as moved to top baseclass by @AndreasBrostrom #978
- Changed Callsign from INFIDEL to CHAOS #924 by @Zarenx
- Changed loadouts and renamed JFO and AC #936 by @Robot-Panda15
- Changed so that all vehicles that have medical inventories aslo is ACE medical vehicles by @pool011 #928
- Depricated cScripts_fnc_gate => cav_mission_fnc_gate (Require later CavAddon) by @AndreasBrostrom #879
- Depricated cScripts_fnc_teleport => cav_mission_fnc_teleport (Require later CavAddon) by @AndreasBrostrom #879
- Enabled ace_zeus_autoAddObjects for all clients by @AndreasBrostrom #1003
- Fixed a bug and made it more reliable for Zeus spawned vehicle to get inventory and systems added to them. (#989 for tracking) by @AndreasBrostrom @pool011 #955 #973 #987 #923 #942 #985 #981 #960 #983 #986 #988
- Fixed issues with medical crate not getting its items added propperly by @pool011 #929
- Fixed Typo in ability function removing the ability localy by @AndreasBrostrom #979
- General cleanup and code quality fixes by @pool011 @AndreasBrostrom #943 #946 #966 #930 #944 #972 #938
- General fixes to loadouts by @pool011 #920 #951
- Implemented pylon loadout and cosmetics for Cav Dragoons vehicles by @Robot-Panda15 @pool011 #123 #123
- Improved vehicle function and item applications to be able to know globally if the function was successfully added by @AndreasBrostrom #942 #984
- Made radio manipulations possible with both TFAR and ACRE by @AndreasBrostrom #934
- Removed UK3CB BAF items from all loadouts by @pool011 #949
- Renamed function addPylonLoadout to addDefaultLoadout by @AndreasBrostrom #941
- Updated Alpha Compositions by @Zarenx #953
- Updated Bravo Compositions by @Zarenx #954
- Updated CBA Settings to match current state by @Robot-Panda15 @AndreasBrostrom #968 #947 #948
- Updated TACP/FAC Callsigns #952 by @Zarenx
Full Changelog: 4.4.17...4.5.0