#Start:
Title: missing
Visuals:
- Pixel
- 2D
#Genre: metroidvania, soulslike (e.g. hollow knight), plattformer, singleplayer -> mittelalter, dark fantasy, (steampunk)
#World:
- nichts abbaubar
- kisten etc. zerst�rbar
#Mechanics:
- Was kann der Charakter -> Springen, Ducken, Interagieren (truhen �ffen), Inventar, sachen austauschen k�nnen -> level -> stamina, hp, mana
-> bonfire as checkpoint (healing & enemy respawning) -> fast travle
#Equipment:
-
default equipment: -> weapon -> armor (optional) -> estus flask (nicht verbrauchbar, max anzahl an nutzungen, wird regeneriert durch ...)
-
comsumables -> hp, mp
-
armor -> chest, helm, boots, gloves
-
weapons -> different attack patterns
Later:
- doge role / quickstep / dash (vielleicht durch Enemies durch mit doge role)
- Story
- level
- character aussehen
- "sprechen" text bubble
- shops
- map (only shows where u was, don't show everything)
- bossfight maybe 2,5D
- pary enemy attacks (should be difficult) -> should be good fighting system
- multiply character (start as pyro or knight)
very later:
- sounds
- title screen
- dificulty float -> dmg, hp, stamina * dificulty (enemies); -> z.B. 100 dmg * (easy = 0,5) = 50 dmg; -> sollte fair sein
- spielbar mit tastatur / controller
- ng+ schwere sachen etc.
- settings menu -> audio -> key bindings (tastatur, maus/ controller) -> graphics -> fps limit, fullscreen/ no -> help
ultra very later:
- mehrere endings
- cut scene
- screenshot mode
- language
- achivements