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Nice work! It's very light (only 4MB of weights) tool to detect hands! I don't have cuda on my laptop and so wanted to run without cuda. I made it, but I had to modify nms to compile without gpu and also interference.
I basically did two modifications. Remove gpu compile code from utils/build.py
import os
from os.path import join as pjoin
import numpy as np
from distutils.core import setup
from distutils.extension import Extension
from Cython.Distutils import build_ext
def find_in_path(name, path):
"Find a file in a search path"
# adapted fom http://code.activestate.com/recipes/52224-find-a-file-given-a-search-path/
for dir in path.split(os.pathsep):
binpath = pjoin(dir, name)
if os.path.exists(binpath):
return os.path.abspath(binpath)
return None
# Obtain the numpy include directory. This logic works across numpy versions.
try:
numpy_include = np.get_include()
except AttributeError:
numpy_include = np.get_numpy_include()
def customize_compiler_for_nvcc(self):
"""inject deep into distutils to customize how the dispatch
to gcc/nvcc works.
If you subclass UnixCCompiler, it's not trivial to get your subclass
injected in, and still have the right customizations (i.e.
distutils.sysconfig.customize_compiler) run on it. So instead of going
the OO route, I have this. Note, it's kindof like a wierd functional
subclassing going on."""
# tell the compiler it can processes .cu
self.src_extensions.append('.cu')
# save references to the default compiler_so and _comple methods
default_compiler_so = self.compiler_so
super = self._compile
# now redefine the _compile method. This gets executed for each
# object but distutils doesn't have the ability to change compilers
# based on source extension: we add it.
def _compile(obj, src, ext, cc_args, extra_postargs, pp_opts):
print(extra_postargs)
if os.path.splitext(src)[1] == '.cu':
# use the cuda for .cu files
self.set_executable('compiler_so', CUDA['nvcc'])
# use only a subset of the extra_postargs, which are 1-1 translated
# from the extra_compile_args in the Extension class
postargs = extra_postargs['nvcc']
else:
postargs = extra_postargs['gcc']
super(obj, src, ext, cc_args, postargs, pp_opts)
# reset the default compiler_so, which we might have changed for cuda
self.compiler_so = default_compiler_so
# inject our redefined _compile method into the class
self._compile = _compile
# run the customize_compiler
class custom_build_ext(build_ext):
def build_extensions(self):
customize_compiler_for_nvcc(self.compiler)
build_ext.build_extensions(self)
ext_modules = [
Extension(
"nms.cpu_nms",
["nms/cpu_nms.pyx"],
extra_compile_args={'gcc': ["-Wno-cpp", "-Wno-unused-function"]},
include_dirs=[numpy_include]
),
]
setup(
name='mot_utils',
ext_modules=ext_modules,
# inject our custom trigger
cmdclass={'build_ext': custom_build_ext},
)
Nice work! It's very light (only 4MB of weights) tool to detect hands! I don't have cuda on my laptop and so wanted to run without cuda. I made it, but I had to modify nms to compile without gpu and also interference.
I basically did two modifications. Remove gpu compile code from
utils/build.py
and comment out this line.
hand-detection.PyTorch/utils/nms_wrapper.py
Line 9 in ed1398d
Then the
test.py
will work only with cpu.The text was updated successfully, but these errors were encountered: