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NoPower.cs
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NoPower.cs
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using System;
using System.Linq;
using System.Globalization;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Configuration;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("No Power", "Xavier", "0.0.2")]
[Description("Allows AutoTurrets and SamSites to function without electricity.")]
public class NoPower : RustPlugin
{
static NoPower plugin;
const string perms = "nopower.use";
private static BuildingPrivlidge buildingPrivlidge;
private bool ConfigChanged;
private DynamicConfigFile data;
private StoredData storedData;
private List<ulong> PoweredTurrets = new List<ulong>();
private List<ulong> PoweredSams = new List<ulong>();
private class StoredData
{
public List<ulong> PoweredTurrets = new List<ulong>();
public List<ulong> PoweredSams = new List<ulong>();
}
private void SaveData()
{
storedData.PoweredTurrets = PoweredTurrets;
storedData.PoweredSams = PoweredSams;
data.WriteObject(storedData);
}
#region Configuration
BUTTON PowerButton = BUTTON.FIRE_THIRD;
string Button ="FIRE_THIRD";
void LoadVariables()
{
Button = Convert.ToString(GetConfig("Settings","Default Power Button", "FIRE_THIRD"));
if (ConfigChanged)
{
SaveConfig();
}
else
{
ConfigChanged = false;
return;
}
}
#endregion
#region Config Reader
private object GetConfig(string menu, string datavalue, object defaultValue)
{
var data = Config[menu] as Dictionary<string, object>;
if (data == null)
{
data = new Dictionary<string, object>();
Config[menu] = data;
ConfigChanged = true;
}
object value;
if (!data.TryGetValue(datavalue, out value))
{
value = defaultValue;
data[datavalue] = value;
ConfigChanged = true;
}
return value;
}
#endregion
#region MessageHelper
private string msg(string key, string id = null) => lang.GetMessage(key, this, id);
#endregion
#region Localization
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
{"NoPermissions", "You do not permissions to use this."},
{"NotAuthed", "You are not authed on this AutoTurret."},
{"NoBuildPrivilege", "You do not have building privilege."},
}, this, "en");
}
#endregion
protected override void LoadDefaultConfig()
{
LoadVariables();
}
void Init()
{
LoadVariables();
permission.RegisterPermission(perms, this);
data = Interface.Oxide.DataFileSystem.GetFile(Name);
try
{
storedData = data.ReadObject<StoredData>();
PoweredTurrets = storedData.PoweredTurrets;
PoweredSams = storedData.PoweredSams;
}
catch
{
storedData = new StoredData();
}
plugin = this;
}
private void OnServerSave() => SaveData();
void Unload()
{
foreach (var autoturret in UnityEngine.Object.FindObjectsOfType<AutoTurret>())
{
if (autoturret.IsOnline()) // Turn turrets off on Unload
{
autoturret.SetIsOnline(false);
autoturret.SendNetworkUpdateImmediate();
}
}
foreach (var sam in UnityEngine.Object.FindObjectsOfType<SamSite>())
{
if (sam.IsPowered()) // Turn sams off on Unload
{
sam.UpdateHasPower(0, 1);
sam.SendNetworkUpdateImmediate();
}
}
SaveData();
plugin = null;
}
void OnServerInitialized()
{
foreach (var autoturret in UnityEngine.Object.FindObjectsOfType<AutoTurret>())
{
if (PoweredTurrets.Contains(autoturret.net.ID))
{
autoturret.SetIsOnline(true);
autoturret.SendNetworkUpdateImmediate();
}
}
foreach (var sam in UnityEngine.Object.FindObjectsOfType<SamSite>())
{
if (PoweredSams.Contains(sam.net.ID))
{
sam.UpdateHasPower(25, 1);
sam.SendNetworkUpdateImmediate();
}
}
}
void OnPlayerInput(BasePlayer player, InputState input)
{
TurretInput(input, player);
}
private static bool IsAuthed(BasePlayer player, BaseEntity entity)
{
buildingPrivlidge = entity.GetBuildingPrivilege();
return buildingPrivlidge != null && entity.GetBuildingPrivilege().authorizedPlayers.Any(x => x.userid == player.userID);
}
public void TurretInput(InputState input, BasePlayer player)
{
if (input == null || player == null) return;
BUTTON.TryParse(Button, out PowerButton);
if (input.WasJustPressed(PowerButton))
{
bool hasPermission = permission.UserHasPermission(player.UserIDString, perms);
if (!hasPermission)
{
player.ChatMessage(msg("NoPermissions", player.UserIDString));
return;
}
RaycastHit hit;
if (Physics.SphereCast(player.eyes.position, 0.5f, Quaternion.Euler(player.serverInput.current.aimAngles) * Vector3.forward, out hit))
{
AutoTurret autoturret = hit.GetEntity()?.GetComponent<AutoTurret>();
SamSite samsite = hit.GetEntity()?.GetComponent<SamSite>();
if (autoturret != null)
{
if (hit.distance >= 1.5)
return;
if (!autoturret.IsAuthed(player))
{
player.ChatMessage(msg("NotAuthed", player.UserIDString));
return;
}
if (!IsAuthed(player, autoturret))
{
player.ChatMessage(msg("NoBuildPrivilege", player.UserIDString));
return;
}
if (autoturret.IsOnline())
{
autoturret.SetIsOnline(false);
PoweredTurrets.Remove(autoturret.net.ID);
}
else
{
autoturret.SetIsOnline(true);
PoweredTurrets.Add(autoturret.net.ID);
}
autoturret.SendNetworkUpdateImmediate();
}
if (samsite != null)
{
if (hit.distance >= 1.5)
return;
if (!IsAuthed(player, samsite))
{
player.ChatMessage(msg("NoBuildPrivilege", player.UserIDString));
return;
}
if (samsite.IsPowered())
{
samsite.UpdateHasPower(0, 1);
PoweredSams.Remove(samsite.net.ID);
}
else
{
samsite.UpdateHasPower(25, 1);
PoweredSams.Add(samsite.net.ID);
}
samsite.SendNetworkUpdateImmediate();
}
}
}
}
}
}