diff --git a/README.md b/README.md index 5e019b9..3f31956 100644 --- a/README.md +++ b/README.md @@ -41,7 +41,7 @@ Most changes made by this plugin should be automatically reverted when the plugi My plugin takes the Crisis in Management plugin into account as much as possible, with the exception of Road to Hai Reveal. This means you still cannot do Hai Reveal if you did Crisis in Management. It also used to contain a patch to prevent the Constellations plugin from softlocking the game, but recent versions of this plugin no longer have the issue, so the patch has been removed, and loading this plugin should result in the patch also being reverted. This is because the patch would remove the wormhole if the plugin gets disabled/uninstalled, which I think is worse than old versions of one plugin breaking. ### Mega Freight Battles -Mega Freight Battles by 1010todd contains three missions that conflict with this plugin, so my conflicting missions override the Mega Freight Battles missions and spawn the ships from Mega Freight Battles if the plugin is detected, with permission from 1010todd. This requires the plugin being called "Mega Freight Battles" and requires the plugin to be enabled for those ships to spawn. It additionally requires Endless Sky version 0.10.3 or later, and the version of Mega Freight Battles linked in the Endless Sky Community Discord in the #plugin-releases channel on 2/29/2024 at 14:45 UTC. If these requirements are not met, there is still a conflict and one of the two plugins should be disabled. If the conflict is because of an update to Mega Freight Battles, please report this as a bug and I will try to address the changes as soon as possible. This uses a fail-safe approach, so all Mega Freight Battles NPCs will despawn if the plugin is disabled or the mission is offered without the plugin being enabled, and will not respawn. This does not prevent there from being a conflict, rather, this is an attempt to workaround the conflict. In most normal circumstances, there should not be an issue, however, that doesn’t mean that there isn’t one, so keep this in mind. +Mega Freight Battles by 1010todd contains three missions that conflict with this plugin, so my conflicting missions override the Mega Freight Battles missions and spawn the ships from Mega Freight Battles if the plugin is detected, with permission from 1010todd. This requires the plugin being called “Mega Freight Battles” and requires the plugin to be enabled for those ships to spawn. It additionally requires Endless Sky version 0.10.3 or later, and the version of Mega Freight Battles linked in the Endless Sky Community Discord in the #plugin-releases channel on 2/29/2024 at 14:45 UTC. If these requirements are not met, there is still a conflict and one of the two plugins should be disabled. If the conflict is because of an update to Mega Freight Battles, please report this as a bug and I will try to address the changes as soon as possible. This uses a fail-safe approach, so all Mega Freight Battles NPCs will despawn if the plugin is disabled or the mission is offered without the plugin being enabled, and will not respawn. This does not prevent there from being a conflict, rather, this is an attempt to workaround the conflict. In most normal circumstances, there should not be an issue, however, that doesn’t mean that there isn’t one, so keep this in mind. Conflicting missions: ```