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skyline_binpack.cpp
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skyline_binpack.cpp
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/** @file SkylineBinPack.cpp
@author Jukka Jylänki
@brief Implements different bin packer algorithms that use the SKYLINE data structure.
This work is released to Public Domain, do whatever you want with it.
*/
#include "skyline_binpack.h"
#include <algorithm>
#include <limits>
#include <cassert>
namespace binpack {
SkylineBinPack::SkylineBinPack()
: binWidth(0), binHeight(0), usedSurfaceArea(0)
{
}
SkylineBinPack::SkylineBinPack(int width, int height)
: binWidth(0), binHeight(0), usedSurfaceArea(0)
{
Init(width, height);
}
void SkylineBinPack::Init(int width, int height)
{
assert(width > 0);
assert(height > 0);
binWidth = width;
binHeight = height;
usedSurfaceArea = 0;
skyLine.clear();
SkylineNode node;
node.x = 0;
node.y = 0;
node.width = binWidth;
skyLine.push_back(node);
}
Rect SkylineBinPack::Insert(int width, int height)
{
return InsertBottomLeft(width, height);
}
float SkylineBinPack::Occupancy() const
{
return (float)usedSurfaceArea / (binWidth * binHeight);
}
Rect SkylineBinPack::InsertBottomLeft(int width, int height)
{
int bestHeight;
int bestWidth;
int bestIndex;
Rect newNode = FindPositionForNewNodeBottomLeft(width, height, bestHeight, bestWidth, bestIndex);
if (bestIndex != -1)
{
// Perform the actual packing.
AddSkylineLevel(bestIndex, newNode);
usedSurfaceArea += width * height;
}
return newNode;
}
Rect SkylineBinPack::FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const
{
Rect newNode;
memset(&newNode, 0, sizeof(newNode));
bestIndex = -1;
bestHeight = std::numeric_limits<int>::max();
// Used to break ties if there are nodes at the same level. Then pick the narrowest one.
bestWidth = std::numeric_limits<int>::max();
for (size_t i = 0; i < skyLine.size(); ++i)
{
int y;
if (RectangleFits(i, width, height, y))
{
if (y + height < bestHeight || (y + height == bestHeight && skyLine[i].width < bestWidth))
{
bestHeight = y + height;
bestIndex = i;
bestWidth = skyLine[i].width;
newNode.x = skyLine[i].x;
newNode.y = y;
newNode.width = width;
newNode.height = height;
}
}
//if (RectangleFits(i, height, width, y))
//{
// if (y + width < bestHeight || (y + width == bestHeight && skyLine[i].width < bestWidth))
// {
// bestHeight = y + width;
// bestIndex = i;
// bestWidth = skyLine[i].width;
// newNode.x = skyLine[i].x;
// newNode.y = y;
// newNode.width = height;
// newNode.height = width;
// }
//}
}
return newNode;
}
bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y) const
{
int x = skyLine[skylineNodeIndex].x;
if (x + width > binWidth)
return false;
int widthLeft = width;
int i = skylineNodeIndex;
y = skyLine[skylineNodeIndex].y;
while (widthLeft > 0)
{
y = std::max(y, skyLine[i].y);
if (y + height > binHeight)
return false;
widthLeft -= skyLine[i].width;
++i;
assert(i < (int)skyLine.size() || widthLeft <= 0);
}
return true;
}
void SkylineBinPack::AddSkylineLevel(int skylineNodeIndex, const Rect &rect)
{
SkylineNode newNode;
newNode.x = rect.x;
newNode.y = rect.y + rect.height;
newNode.width = rect.width;
skyLine.insert(skyLine.begin() + skylineNodeIndex, newNode);
assert(newNode.x + newNode.width <= binWidth);
assert(newNode.y <= binHeight);
for (size_t i = skylineNodeIndex+1; i < skyLine.size(); ++i)
{
assert(skyLine[i-1].x <= skyLine[i].x);
if (skyLine[i].x < skyLine[i-1].x + skyLine[i-1].width)
{
int shrink = skyLine[i-1].x + skyLine[i-1].width - skyLine[i].x;
skyLine[i].x += shrink;
skyLine[i].width -= shrink;
if (skyLine[i].width <= 0)
{
skyLine.erase(skyLine.begin() + i);
--i;
}
else
{
break;
}
}
else
{
break;
}
}
MergeSkylines();
}
void SkylineBinPack::MergeSkylines()
{
for (size_t i = 0; i < skyLine.size()-1; ++i)
{
if (skyLine[i].y == skyLine[i+1].y)
{
skyLine[i].width += skyLine[i+1].width;
skyLine.erase(skyLine.begin() + (i+1));
--i;
}
}
}
} // End of namespace binpack