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inside.go
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inside.go
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package nebula
import (
"sync/atomic"
"github.com/flynn/noise"
"github.com/sirupsen/logrus"
)
func (f *Interface) consumeInsidePacket(packet []byte, fwPacket *FirewallPacket, nb, out []byte) {
err := newPacket(packet, false, fwPacket)
if err != nil {
l.WithField("packet", packet).Debugf("Error while validating outbound packet: %s", err)
return
}
// Ignore local broadcast packets
if f.dropLocalBroadcast && fwPacket.RemoteIP == f.localBroadcast {
return
}
// Ignore broadcast packets
if f.dropMulticast && isMulticast(fwPacket.RemoteIP) {
return
}
hostinfo := f.getOrHandshake(fwPacket.RemoteIP)
ci := hostinfo.ConnectionState
if ci.ready == false {
// Because we might be sending stored packets, lock here to stop new things going to
// the packet queue.
ci.queueLock.Lock()
if !ci.ready {
hostinfo.cachePacket(message, 0, packet, f.sendMessageNow)
ci.queueLock.Unlock()
return
}
ci.queueLock.Unlock()
}
if !f.firewall.Drop(packet, *fwPacket, false, hostinfo, trustedCAs) {
f.send(message, 0, ci, hostinfo, hostinfo.remote, packet, nb, out)
if f.lightHouse != nil && *ci.messageCounter%5000 == 0 {
f.lightHouse.Query(fwPacket.RemoteIP, f)
}
} else if l.Level >= logrus.DebugLevel {
l.WithField("vpnIp", IntIp(hostinfo.hostId)).WithField("fwPacket", fwPacket).
Debugln("dropping outbound packet")
}
}
func (f *Interface) getOrHandshake(vpnIp uint32) *HostInfo {
if f.hostMap.vpnCIDR.Contains(int2ip(vpnIp)) == false {
vpnIp = f.hostMap.queryUnsafeRoute(vpnIp)
}
hostinfo, err := f.hostMap.PromoteBestQueryVpnIP(vpnIp, f)
//if err != nil || hostinfo.ConnectionState == nil {
if err != nil {
hostinfo, err = f.handshakeManager.pendingHostMap.QueryVpnIP(vpnIp)
if err != nil {
hostinfo = f.handshakeManager.AddVpnIP(vpnIp)
}
}
ci := hostinfo.ConnectionState
if ci != nil && ci.eKey != nil && ci.ready {
return hostinfo
}
if ci == nil {
// if we don't have a connection state, then send a handshake initiation
ci = f.newConnectionState(true, noise.HandshakeIX, []byte{}, 0)
// FIXME: Maybe make XX selectable, but probably not since psk makes it nearly pointless for us.
//ci = f.newConnectionState(true, noise.HandshakeXX, []byte{}, 0)
hostinfo.ConnectionState = ci
} else if ci.eKey == nil {
// if we don't have any state at all, create it
}
// If we have already created the handshake packet, we don't want to call the function at all.
if !hostinfo.HandshakeReady {
ixHandshakeStage0(f, vpnIp, hostinfo)
// FIXME: Maybe make XX selectable, but probably not since psk makes it nearly pointless for us.
//xx_handshakeStage0(f, ip, hostinfo)
}
return hostinfo
}
func (f *Interface) sendMessageNow(t NebulaMessageType, st NebulaMessageSubType, hostInfo *HostInfo, p, nb, out []byte) {
fp := &FirewallPacket{}
err := newPacket(p, false, fp)
if err != nil {
l.Warnf("error while parsing outgoing packet for firewall check; %v", err)
return
}
// check if packet is in outbound fw rules
if f.firewall.Drop(p, *fp, false, hostInfo, trustedCAs) {
l.WithField("fwPacket", fp).Debugln("dropping cached packet")
return
}
f.send(message, st, hostInfo.ConnectionState, hostInfo, hostInfo.remote, p, nb, out)
if f.lightHouse != nil && *hostInfo.ConnectionState.messageCounter%5000 == 0 {
f.lightHouse.Query(fp.RemoteIP, f)
}
}
// SendMessageToVpnIp handles real ip:port lookup and sends to the current best known address for vpnIp
func (f *Interface) SendMessageToVpnIp(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte) {
hostInfo := f.getOrHandshake(vpnIp)
if !hostInfo.ConnectionState.ready {
// Because we might be sending stored packets, lock here to stop new things going to
// the packet queue.
hostInfo.ConnectionState.queueLock.Lock()
if !hostInfo.ConnectionState.ready {
hostInfo.cachePacket(t, st, p, f.sendMessageToVpnIp)
hostInfo.ConnectionState.queueLock.Unlock()
return
}
hostInfo.ConnectionState.queueLock.Unlock()
}
f.sendMessageToVpnIp(t, st, hostInfo, p, nb, out)
return
}
func (f *Interface) sendMessageToVpnIp(t NebulaMessageType, st NebulaMessageSubType, hostInfo *HostInfo, p, nb, out []byte) {
f.send(t, st, hostInfo.ConnectionState, hostInfo, hostInfo.remote, p, nb, out)
}
// SendMessageToAll handles real ip:port lookup and sends to all known addresses for vpnIp
func (f *Interface) SendMessageToAll(t NebulaMessageType, st NebulaMessageSubType, vpnIp uint32, p, nb, out []byte) {
hostInfo := f.getOrHandshake(vpnIp)
if hostInfo.ConnectionState.ready == false {
// Because we might be sending stored packets, lock here to stop new things going to
// the packet queue.
hostInfo.ConnectionState.queueLock.Lock()
if !hostInfo.ConnectionState.ready {
hostInfo.cachePacket(t, st, p, f.sendMessageToAll)
hostInfo.ConnectionState.queueLock.Unlock()
return
}
hostInfo.ConnectionState.queueLock.Unlock()
}
f.sendMessageToAll(t, st, hostInfo, p, nb, out)
return
}
func (f *Interface) sendMessageToAll(t NebulaMessageType, st NebulaMessageSubType, hostInfo *HostInfo, p, nb, b []byte) {
for _, r := range hostInfo.RemoteUDPAddrs() {
f.send(t, st, hostInfo.ConnectionState, hostInfo, r, p, nb, b)
}
}
func (f *Interface) send(t NebulaMessageType, st NebulaMessageSubType, ci *ConnectionState, hostinfo *HostInfo, remote *udpAddr, p, nb, out []byte) {
if ci.eKey == nil {
//TODO: log warning
return
}
var err error
//TODO: enable if we do more than 1 tun queue
//ci.writeLock.Lock()
c := atomic.AddUint64(ci.messageCounter, 1)
//l.WithField("trace", string(debug.Stack())).Error("out Header ", &Header{Version, t, st, 0, hostinfo.remoteIndexId, c}, p)
out = HeaderEncode(out, Version, uint8(t), uint8(st), hostinfo.remoteIndexId, c)
f.connectionManager.Out(hostinfo.hostId)
out, err = ci.eKey.EncryptDanger(out, out, p, c, nb)
//TODO: see above note on lock
//ci.writeLock.Unlock()
if err != nil {
l.WithError(err).WithField("vpnIp", IntIp(hostinfo.hostId)).
WithField("udpAddr", remote).WithField("counter", c).
WithField("attemptedCounter", ci.messageCounter).
Error("Failed to encrypt outgoing packet")
return
}
err = f.outside.WriteTo(out, remote)
if err != nil {
l.WithError(err).WithField("vpnIp", IntIp(hostinfo.hostId)).
WithField("udpAddr", remote).Error("Failed to write outgoing packet")
}
}
func isMulticast(ip uint32) bool {
// Class D multicast
if (((ip >> 24) & 0xff) & 0xf0) == 0xe0 {
return true
}
return false
}