-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pulse Rifle makes monsters immune to damage #20
Comments
this kind of thing is always a result of something else clobbering if root.hasTech("stardustlib:enable-extenders") then -- stardustlib shim
require "/sys/stardust/statusext.lua"
end |
Getting a similar problem but from a different mod that has implemented the above fix, If I one shot the monster it dies just fine but becomes immortal if I don't. Fix seems to have been added in this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2690363974
|
Discovered the issue solely exists in their damage number display code, turning off that function in-game fixes the problem. |
When I've hit a monster with the rifle, It doesn't do any damage and I can't do damage with other weapons afterwards.
I found this in the logs:
The text was updated successfully, but these errors were encountered: