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Arma 3 Version:2.10.149954 (stable) CBA Version:3.15.8 (stable) ZEN Version:1.12.2 (stable)
Mods:
- CBA_A3
- ZEN
Description:
When killing player off via zeus to trigger a respawn the game just crashes (closes itself) and writes a minidump for an access violation with code c0000005. Description is set to respawn = 5.
Expected behavior:
Respawn to different alive unit from those available.
Steps to reproduce:
Place two or more units in the editor
Place a Gamemaster-Module for #adminLogged
Save mission
Create descrition.ext
In the description.ext set respawn = 5; - respawnDelay = whatever you want to
Start the mission, get into the Zeus interface, select Playerunit and reduce health to zero => Game crashes
Where did the issue occur?
Editor (Multiplayer) & Dedicated
Additional information:
When testing, sometimes the crash also occured just hitting the respawn button, that was however not always the case
I can confirm that the health attribute one is 100% reproducible. Interestingly, directly executing player setDamage 1 in the script console does not trigger the crash.
Did a bunch of debugging with the repro. Seems it only happens in MP, not in SP, and only when you click the OK button; it doesn't happen if you press Enter to apply. There seems to be something funky with the garbage collection related to the button click.
Possible solution from ZEN side could be a frame delay on the setDamage call in initAttributes.sqf, so the interface is closed before the player is killed, but I'm not 100% certain that is going to fix it.
Arma 3 Version:
2.10.149954
(stable)CBA Version:
3.15.8
(stable)ZEN Version:
1.12.2
(stable)Mods:
Description:
When killing player off via zeus to trigger a respawn the game just crashes (closes itself) and writes a minidump for an access violation with code c0000005. Description is set to respawn = 5.
Expected behavior:
Respawn to different alive unit from those available.
Steps to reproduce:
Where did the issue occur?
Additional information:
When testing, sometimes the crash also occured just hitting the respawn button, that was however not always the case
RPT log file:
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