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Is your feature request related to a problem?
Units on the Headless Client have trouble executing certain scripted waypoints: transport unload, land, etc.
Solution you'd like:
It'd be better to keep those particular units local to the Zeus. A checkbox on the expanded AI menus somewhere to toggle common Headless Client blacklist variables would make that easy.
Alternatives you've considered:
ACE3 could implement this feature as a module, but it's much prettier as part of a menu.
Is your feature request related to a problem?
Units on the Headless Client have trouble executing certain scripted waypoints: transport unload, land, etc.
Solution you'd like:
It'd be better to keep those particular units local to the Zeus. A checkbox on the expanded AI menus somewhere to toggle common Headless Client blacklist variables would make that easy.
Alternatives you've considered:
Additional context:
ACE3 HC blacklist var: this setVariable ["acex_headless_blacklist", true];
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