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Document EnGo and EnGo2 functions, fields, and animations #2295

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@Feacur Feacur commented Nov 13, 2024

additonally:

  • renamed func_8002F368 as Player_GetExchangeItemId
    • umm, it's oneline, but has bloated the file count
    • might be better to cancel these changes (?)
  • marked En_Go as unused (which is also stated in the web too)
  • this PR will conflict a bit with Document Actor "Fidget Tables" #2287
  • restructured EnGo2_StopRolling with a switch
  • restructured EnGo2_RollingSlow with a switch
  • restructured EnGo2_UpdateTalking with separate ifs (couldn't do any better)
    • but it was fun to mess with the tools for a while

- `callback1_80A3ED24` is `NpcGetTextIdFunc`
- `callback2_80A3ED24` is `NpcUpdateTalkStateFunc`
reason: `EnGo2_EyeMouthTexState` code analogy
returns are indeed required to match
partially they already were there
and `func_80A45360` as `EnGo2_UpdateShadowAlpha`
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Feacur commented Nov 14, 2024

ok, got all current conversations fixed; thank you! also added a better actor params decription for each of the goron entities.

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I plan to review go2 on its own shortly. I would rather review the actor thats actually used, and then port over any similarities to go after the fact.

For now, here is one comment about the function named in z_actor. I would kinda prefer docs for this function happen in a separate PR, personally.

src/code/z_actor.c Outdated Show resolved Hide resolved
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4 participants