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Document EnGo
and EnGo2
functions, fields, and animations
#2295
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- `callback1_80A3ED24` is `NpcGetTextIdFunc` - `callback2_80A3ED24` is `NpcUpdateTalkStateFunc`
reason: `EnGo2_EyeMouthTexState` code analogy
returns are indeed required to match
partially they already were there
and `func_80A45360` as `EnGo2_UpdateShadowAlpha`
an "ammendment" for 57951ed somehow haven't saved the changes that time
ok, got all current conversations fixed; thank you! also added a better actor params decription for each of the goron entities. |
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I plan to review go2 on its own shortly. I would rather review the actor thats actually used, and then port over any similarities to go after the fact.
For now, here is one comment about the function named in z_actor. I would kinda prefer docs for this function happen in a separate PR, personally.
additonally:
func_8002F368
asPlayer_GetExchangeItemId
En_Go
as unused (which is also stated in the web too)EnGo2_StopRolling
with a switchEnGo2_RollingSlow
with a switchEnGo2_UpdateTalking
with separate ifs (couldn't do any better)