We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
It would be amazing if there was a way to use normal maps for sprites and atlas sprites
The text was updated successfully, but these errors were encountered:
So I have a strong use case for this.
I have a lot of "spheres" in my game and I want the light bouncing off of them to look like a ball not like a hard cutoff.
Any way to do this right now?
Sorry, something went wrong.
it whould be weird if this wasn't implemented. I might have a look at it if the stars alighn. it shouldn't be that hard to do.
No branches or pull requests
It would be amazing if there was a way to use normal maps for sprites and atlas sprites
The text was updated successfully, but these errors were encountered: