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Releases: zardoy/minecraft-web-client

v0.1.19

05 Nov 04:19
c14b251
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New Features

  • now render distance of singleplayer & multiplayer mode saved & read independently 9e152d9
  • basic support for items with custom names d10d7ab
  • add j keybind for selecting item (temporary solution) 733ff05
  • allow to change opacity & position of touch buttons fadbd7e

Bug Fixes

  • death screen was broken 35574ba
  • rare crash when spawn was received before player data 35574ba
  • sometimes signs were not displayed in latest versions 35574ba
  • drop download & deploy size by 1.5x by inlining optimized block collision shapes 443496a
  • chat & debug overlay are now not clipped on iphone x e8c8476
  • couldn't create worlds in safari < 17 (below ios 17) 9e1bc42
  • touch buttons don't overflow other menus fadbd7e
  • make top touch buttons prettier & bigger a bit fadbd7e
  • barriers should not cast shadows (ao) 6f22718
  • correctly set level name and allowCommands (always allow cheats) 7c5af2d
  • remove /reset-world -y command that could be invoked by typing any character that it consists of (now you can remove worlds from singleplayer menu instead) faadc15

This release URL: https://prismarine-e4r46rfof-zardoy.vercel.app

v0.1.18

28 Oct 03:20
3363583
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New Features

  • add first time tooltips to main menu 2dc2069
  • sync flying state with the server! handle abilities event in both dir
    however flying speed still is not in sync b72fb79
  • experimental: add maps provider e7adabf
  • new singleplayer menu! Now migrated to IndexedDB storage:
  • now you can store multiple different worlds and export them for native client at any time
  • almost unlimited storage limit
  • world auto save now works
  • can configure world type b199b2e
  • world-options: can now save worlds downloaded from url to browser storage (useful for ios, otherwise use folders) b199b2e
  • added new export method: directly to folder on the drive (which is faster) - available from main menu b199b2e
  • new pretty accurate items in hotbar renderer! Almost all plain items are now rendered correctly (even between versions) 7aa91d2
  • now almost all containers are supported. Added support for crafting & chests 7aa91d2
  • reset all settings button in options ac6897c

Bug Fixes

  • fix morning and evening phases of day cycle, make it disableable for now 800e10e
  • singleplayer: write player data into level.dat which is required for singleplayer vanilla 52c5777
  • singleplayer: fix issues were void and water-only worlds couldnt' be loaded because server were unable to find spawn point 0c85320
  • texturepack should be applied when opening folders b199b2e
  • now 'singleplayer' qs opens temporary world which is not saved and 'loadSave' opens save with specific folder name b199b2e
  • singleplayer: cancel dig on cursor block change ee2a911
  • sometimes break mesh wasn't displayed at all 97572a0
  • fix break mesh desync issues by not allowing to dig in mid-air 97572a0
  • fix some rendering issues in inventory 7aa91d2
  • hide mobile controls on gamepad input 249a4ce
  • ios: sometimes window dimensions dind't update properly after orientation change in standalone mode 945cbb1
  • change top-level options buttons order a72ca11
  • fix block states display for 1.13-1.15! 381209b
  • fix offline loading most worlds for 1.13-1.17 381209b
  • workaround sign rendering for old mc versions 798f67f
  • fix edge load cases when fs was not ready yet by delaying main menu display 30c65f8

This release URL: https://prismarine-gj4z01m46-zardoy.vercel.app

v0.1.17

17 Oct 20:35
a1fc898
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New Features

  • new scalable options GUI. Refactored options & main menu to React 9351732

Bug Fixes

  • regression: escape should work in fullscreen (lock) c30644b
  • fix too bad performance in generated singleplayer worlds by disabling auto-save feature! Now saving on disconnect click & window focus blur! When opening folders in write-mode there is still 1s auto-save interval though 68d0bc3
  • make default render distance = 2 (mainly for mobile) as not rendering performance is not fixed yet 81f300a
  • be less annoying when loading save that have major version support a68e13f
  • informative errors when drag n dropped unknown content a68e13f
  • wheel button press selects correct item from lookin block 4213eb4
  • ios: didn't correctly update render canvas size on orientation change on some ios versions 89ad54b
  • fix disconnect after death screen 9f4deba

This release URL: https://prismarine-bxqhbitav-zardoy.vercel.app

v0.1.16

08 Oct 20:34
c67abaf
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New Features

  • full chests rendering support ac82a39
  • toggle chunk section border visibility by f3+g 1d4e095
  • signs rendering support! 6093437
  • shulker box rendering support 6093437

Bug Fixes

  • don't display survival hud in spectator (note that spectator fly is not supported yet) 999e9f3
  • render world below y=0 without restrictions (fixup for 5d11fae) 91b73ba
  • ios: camera control is frozen after system gestures 31160b1
  • tab-complete: improve word matching! ae55b89
  • important: Correctly load needed chunks based on render distance setting! Also improve unloading a bit, but still needs improvements.
    Add many missing deps 15c820a
  • regression: sourcemap is not inlined into worker anymore, so memory usage should be less a bit 4b476b3
  • playground: correctly handle initial + metadata updates a5fed75
  • texturepack: do not make missing textures smaller as they would render incorrectly bb31aac
  • load textures earlier, speeds worlds loading. Remove initial timeout. f6fbb96
  • regression: stairs are not rendererd! 6090493
  • render block when view out of the world e.g. below bedrock level 5d11fae
  • regression: display actual connection error reason 1d77887

This release URL: https://prismarine-qt7s3lf9w-zardoy.vercel.app

v0.1.15

30 Sep 12:55
60824ec
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Bug Fixes

  • fix player username style display d63ba0b

This release URL: https://prismarine-m5mtjybjj-zardoy.vercel.app

v0.1.14

30 Sep 09:13
b8ff91f
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New Features

  • remove serverport & proxyport options as they are redundant 1c0d4fb
  • allow to connect to http://localhost proxies from our website 1c0d4fb

Bug Fixes

  • drop worker size 8mb -> 0.7mb c482406

This release URL: https://prismarine-kxy6lk1fs-zardoy.vercel.app

v0.1.13

29 Sep 22:27
69fae49
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Bug Fixes

  • fix literally broken mobile support (regression) 69fae49

This release URL: https://prismarine-g3mhnj6ii-zardoy.vercel.app

v0.1.12

29 Sep 12:20
e44fa04
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Bug Fixes

  • regression: fix messages wrapping. fix chat scroll on open ae546d0
  • regression: chat display should work on all versions 0bce511

This release URL: https://prismarine-c4fkr2y48-zardoy.vercel.app

v0.1.11

29 Sep 05:21
1935c9d
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New Features

  • allow to work viewer with any p-chunk supported version! (use just latest supported textures) 930d7bc
  • display death screen when you die! de7f31e
  • add an option to use dedicated gpu for render on laptop (high-perf) ae18dbf

Bug Fixes

  • fix chat in new versions! (since we also support up to 1.20.1 in general) fc104cd
  • correctly restore main menu after server disconnect 44dc7c0
  • include local commands only in singleplayer a6e7320
  • blocks should be placed until left click is released (regression) 61e9dcb
  • always allow to activate block eg lever d71edb4
  • dont activate fly mode when double pressed space not that fast 7a33e61

This release URL: https://prismarine-lso5t3yu6-zardoy.vercel.app

v0.1.10

26 Sep 16:46
8aa4e35
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Bug Fixes

  • important: fix connect to servers by domain c7f3593 (regression)
  • finally display readable errors on proxy connect errors c7f3593

https://prismarine-m2pzsgm4u-zardoy.vercel.app/