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3D Glasses Fix: Question about adding Direct3D support (3rash/Thrash API) #115
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Does other games requires modifications to run with this? |
Of course not, all other opengl and directx work out of the box. It is
quite standard feature in rendering pipeline. For example using nvidia
drivers, you have stereo options in driver options and it works on windows
98, windows xp and higher. First models were blinking left and right eye
and monitor runs at 120hz rendering each eye for 60hz. Newer model of
nvidia glasses is called nvidia vision and works also on LCD, not just CRT.
Pressing CTRL+T switches to stereo rendering in any 3d app.
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Does other games requires modifications to run with this?
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Ok, I see, but I never used it and I don't know how it's working. If it's stereo, the app has to display image with shifted view for the second eye, right? |
@zaps166 The driver handles the stereo stuff. Internally it will render two "screens". I've used this before. |
GL2 is a no go because Geforce 3 is only OpenGL 1.5 compliant. Yes, it renders two screens, but Quake II is well known OpenGL game and it works there as well. So I suspect it must be something with Glide wrapper in NFS II. It does not support OpenGL directly. Therefore I would like to combine Verokster DirectX DLL and Sonik FFB DLL somehow. I would like to help, I did this (Youtube video: https://www.youtube.com/watch?v=pIR5bgpmE7E ):
So I have some experience, but the problem is I don't have Verokster Trash engine fix source. It was on Github, but was removed. I tried to contact him. Do you have any clues how we could add DirectX DLL to your repo? They are present in Verokster binary you can still download, we could just bind to it, right? |
@cyberluke There's no "sonik ffb dll" XD Btw I believe that for 3d stereo to work the game must run at a stable 60fps. Did you force it via the config file? |
This game is designed for fixed 64 FPS (IIRC), so if you run it on 60 Hz monitor with V-Sync it will still stutter a little. When I change it to 60 FPS, the entire game runs slower 😅 . Maybe for now best is to monitor with VRR which can go for 64 Hz 😄 |
Yes, right 😄 I use basic functions like If you guys know how this is working and can test, maybe simple change in GL1 code could make it work? |
Good point: https://github.com/CookiePLMonster/SilentPatchNFS90s --- I could take your FFB Zaps and implement it there and then use it with Verok's patch. I don't know about 60fps thing, but Verokster DirectX patch works. The thing is you need CRT monitor with 120 Hz (and I think interlaced mode), so it will draw left eye with 60 Hz and right eye for 60 Hz. Even some older games have 30 Hz cap, it does not blink or stutter. Me is more DirectX guy, I don't have any experience with OpenGL. |
Your info about the non-working POLAR on Windows was very helpful! I have PC with Nvidia and Windows 7, is it possible to check if it's working there or I need Windows XP and older GPUs? |
Yes, that is what I am using - Stereoscopic 3D. It works in Windows 98, Windows XP, Windows 7. Each driver menu looks different. For example in Windows XP, I think you have more options in the driver. Set up key shortcuts. There are two versions of NVIDIA stereo 3d glasses:
Both use same driver. NVIDIA 3d vision is newer and should work in Win 7 and Win 10. |
@cyberluke have you seen this? |
I noticed Nvidia 3d vision on 9600GT and Windows 10. |
That does seem like the only way unless Direct3D is implemented, but I wasn't able to use that or even a couple old versions to trigger 3D On a side note, any particular reason to use such an old hardware/software combo for 3D? There are viable modern alternatives
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Hi, I am on Windows XP machine with Geforce 3 that has 3D glasses support. It works great using this 3rash patch that has both OpenGL and DirectX support: https://web.archive.org/web/20220131033002/https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html
But it does not fix Force Feedback, only your project seems to fix Force Feedback.
Would it be possible to use newer Thrash engine DLL same way Verokster patched NFS II game? I have a bit of software dev skills, I could try to do it myself if you point me to some direction.
The thing is that by using OpenGL 1 on Geforce 3 and enabling NVIDIA 3D in-game, it won't display stereo rendered camera, but only single camera. While Quake II using OpenGL works perfectly with stereo rendering. Perhaps it has something to do with Glide to OpenGL wrapper.
Sources:
https://web.archive.org/web/20210929214910/https://github.com/Verokster/3rash-module
https://archive.org/details/verokster
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