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void Start() + public void Start() { _mesh = new Mesh(); @@ -64,10 +67,12 @@ void Start() _mesh.MarkDynamic(); trailStorage.GetComponent().sharedMesh = _mesh; + _trailing = new Mesh(); _trailing.name = "Traling"; _trailing.MarkDynamic(); trailingMesh.sharedMesh = _trailing; + var propertyBlock = new MaterialPropertyBlock(); propertyBlock.SetColor("_Color", color); @@ -177,10 +182,10 @@ public void Clear() _normals = new Vector3[VerticesReserved]; _uv = new Vector2[VerticesReserved]; - _mesh.vertices = _vertices; _mesh.triangles = _triangles; _mesh.normals = _normals; _mesh.SetUVs(0, _uv); + _mesh.vertices = _vertices; verticesUsed = 0; lastVerticesUsed = 0; diff --git a/Shader/Marker.shader b/Shader/Marker.shader index 11d57f3..077b5e1 100644 --- a/Shader/Marker.shader +++ b/Shader/Marker.shader @@ -1,4 +1,4 @@ -Shader "Hidden/VRCMarker/Marker" +Shader "Custom/VRCMarker/Marker" { Properties { diff --git a/Shader/Trail Renderer.shader b/Shader/Trail Renderer.shader index d8d85a0..5c8abc1 100644 --- a/Shader/Trail Renderer.shader +++ b/Shader/Trail Renderer.shader @@ -1,4 +1,4 @@ -Shader "Hidden/VRCMarker/Trail Renderer" +Shader "Custom/VRCMarker/Trail Renderer" { Properties {